seanan_mcguire: (wicked)
It's been a while since we've done this, and with A Red-Rose Chain coming up, I figure it's time to once again offer to answer your questions about the world. So...

I will make ten blog posts detailing aspects of Toby's universe. Ask me anything! I will not answer every question, but will select the questions that I think are the most interesting/fun/relevant, and will detail them to my heart's content. There's a lot to learn and know, and asking loses you nothing. Remember that nothing I answer here is full canon until it appears in a book: I will always reserve the right to change things if the series shifts between now and then.

Leave your questions on this post. I'm declaring comment-reply amnesty for any that I choose not to answer this time, since otherwise, my wee head may explode.

Game on!
seanan_mcguire: (wicked)
I have once again promised to make five posts answering questions about Toby's world to celebrate the release of an upcoming book. This is the last time I'm going to do this for Toby: the questions are getting too character and book-specific, which trends into spoiler territory. So if you had a burning world question, now would be the time to scroll back to my original entry and ask it.

This is post #4. I will make post #5 tomorrow.

[livejournal.com profile] enigmoid asks, "How do the fae remain hidden from the human world from cameras recording devices, and satellites? It only takes one mistake."

Ah, but you see, there are two assumptions here.

1) That fae illusions do not work on recording devices. They do.
2) That anyone would believe what they saw.

Mistakes have been made in the past, and I mean the recent past, not the old, dark, pre-hiding past. Illusions have slipped, things have been seen that shouldn't have been seen...and you know what? People shrugged it off. For every "I WANT TO BELIEVE!", there are ten "I do not want to live in a world where that is possible, and thus it is not possible." Consider the zombie walks, LARPs, comic book conventions, real-world superheroes, and Bigfoot seekers in our real, known world. Consider how few of those are reported as proof of the supernatural.

Now consider what an excellent source of camouflage they are.

Satellites are a different can of worms, and one with potentially more issues, since if the military spots a pod of Merrow, they're likely to respond...badly. But at the same time, that's where the fae predilection for hanging out in the Summerlands comes in handy. Most fae, if they're not indoors or playing human, are in knowes or the Summerlands. Why? Because they feel safer there, where there are no satellites.

So yes, it's a concern, and a good one. But willful blindness and basic caution do a lot to minimize it.
seanan_mcguire: (pony)
I said that I would once again answer five questions about Toby's world to celebrate the upcoming book, and this is question #3. [livejournal.com profile] scorbet asks, "Do the Fae have their own language or do they just adopt the language of where they are?"

Great question!

So the fae, insofar as anyone knows, basically just started one day, when Oberon, Maeve, and Titania came strolling out of wherever it is they came from and said "Yeah, this'll do." They did say it. The three of them began with a common language, which we can call, for lack of a better word, "Fae." They spoke the language of the fae, and that's not what they called themselves in that tongue, because "fae" is a loan word. They didn't call themselves by name, either. They were the only three things that mattered in the entire world, and when you have a population of three, you don't so much need proper names.

Now, creating a language is hard. There's a reason that most of us are pretty relieved when we discover that hey, there's a word for that. As the Three wandered around, encountering people and making trouble, they began acquiring words for things. Tree. House. Car. Uncivilized behavior. Frog. Witch. Spell. Humans turned out to be incredibly useful in the "naming things" department, and the Three wound up being called things other than "one I'm with" and "one I'm not."

When it became apparent that whoa, hey, all their kids were totally radically different from one another, and so were their children, humanity stepped up to the plate again, slapping all kinds of names on them. (This is why so many fae races have names that translate as either "funny-looking people" or "kinda like a whale/horse/tree/whatever, only not.") The fae, lacking any better ideas, sort of rolled with it. This is why a) so many fae races have names from so many different languages, and b) fae pronunciation and grammar is a little...questionable. They're literally their own messed-up polyglot linguistic drift.

That's where their consistent vocabulary (race names, etc.) comes from. There are regional variations (Kitsune in Japan don't call Firstborn "Firstborn," they have a local name that I can't spell), but for the most part, those pieces will remain consistent. As for conversational "I can talk to you, you can talk to me" speech, that tends to fit whatever the local language happens to be. So Toby speaks mostly English, as do coastal Undersea fae. Li Qin speaks both English and Mandarin. The Luidaeg speaks about eighteen languages fluently, and can tell you to go fuck yourself in any and all of them.

Fae who have been isolated from humanity for any length of time will tend to develop their own language, although the anchored "root words" will remain, as artifacts to facilitate communication with other races. The deep Undersea has its own language, as does the Oversky. Some fae are not equipped to speak human words, and find other forms of language. Dryads are fluent in wind, for example. But when it comes to the spoken word, the fae are thieves, and they don't give a damn about your grammar.

So there.
seanan_mcguire: (sarah)
To celebrate the upcoming release of Ashes of Honor, I am answering five questions about Toby's world. This is the second.

So [livejournal.com profile] gwisteria asks, "Are there fire faeries or would their lifespan too short to warrant consciousness?"

Yes, Virginia, there is a Fire Kingdom.

Fae crop up everywhere in the world, from the depths of the ocean to the hearts of active volcanoes. They have their own culture, their own traditions, and their own creatures (we've seen salamanders, for example). Even most of the Firstborn don't visit the Fire Kingdoms, because unless they're extremely powerful shapeshifters, or just really, really fire-proof, being set on fire is still inconvenient.

Some fire fae do come to visit, but it's mostly the lava-equivalent of Selkies and Kelpies: the liminal fae, the ones who can do just fine in either environment. Peri are considered fire-fae, for example, as are Kesali, and both of those have been known to show up in Land courts. They usually avoid the Undersea, as being doused in water does not make fires of any sort particularly happy. There are doubtless some breeds of fire fae that have never been seen outside the heart of living volcanoes, slow falls of lava that sometimes open strangely human eyes and try to entice you to come just that little bit closer...

It isn't recommended.

Of all the lands in Faerie, the Fire Kingdoms are the most isolate, and the least likely to be visited on a whim. Most fae would die in an instant, and they lack the overlap of the land and sea or the land and air. It doesn't make them bad people, down there in the flames. It just makes them very, very, undeniably alien.
seanan_mcguire: (ashes)
Yesterday I said that, to celebrate the upcoming release of Ashes of Honor, I would once again make five blog posts detailing the background aspects of Toby's reality. This is the first of those posts.

[livejournal.com profile] sasunarufan02 asks, "How do the fae go about naming their pure-blood kids/changeling kids?"

Fae naming! Hooray! One of my favorite "oh sweet Great Pumpkin she's talking about it again make her stop topics!"

Let's face it: when the majority of your population can reasonably expect to live for centuries, if not forever, names like "John" and "Mary" stop working for you real, real fast. There's not enough turn-over, and nicknames only go so far. Also, you're going to have an influx of changelings whose mortal parents insisted on "John" and "Mary," which puts even more pressure on the long-lived to avoid common names. Plus, nothing will ever really go out of fashion, since names don't "age out" when the people who have them insist on continuing to walk around and do stuff, rather than politely dying and allowing trendy new names to come into fashion. So what do you get?

You get theme naming.

In Faerie, it's considered insulting to name someone directly after someone else, as it implies either that you're hoping to replace them, or that you expect them to die soon. You can, however, give names to honor or acknowledge specific people. So October, for example, is named partially to honor September Torquill, who was a close friend of Amandine's. October comes after September. September herself was named to honor her father, Septimus, as were her two brothers, Simon and Sylvester. It's a very "S"-y family. (Yes, there are reasons that October was named after a Torquill, no, I won't go into them yet, no, Sylvester is not her father.)

Another example of same-letter naming is the Lorden family, where Patrick and Dianda named their sons Peter and Dean. Both of these are relatively common names, but the Undersea is distinct enough from the land that they have a wider range of names they haven't used yet. The mermaids could give a shit if there's already a Cu Sidhe named "Bob."

Back to October: her name is part of a chain of month names that honor by meaning, not by sound. So September named her own daughter "January," in part to honor the baby's Tylwyth Teg father (since they're often associated with ice and the winter in this setting), and in part after herself, at the urging of her husband. When January had a daughter of her own, she named her "April," both in honor of her mother, and as an acknowledgment to the Chinese holiday of Qingming, to honor her wife. (As a Dryad, April didn't really have a name. So naming her was appropriate and necessary.)

As for Toby's daughter, Gillian...I have had exactly one person email to ask if I was aware that "Gillian" is a form of "Julius." Yes. Yes, I was. While Toby didn't want to outright name her daughter "July," or even "Julia," the fae tendency toward referential naming is very strong, and so she found a name that could be traced back to "July" without actually being "July." Because old habits are hard to break.

Fae families will literally have children named "Antigone" growing up next to children named "Tom," and maybe children named "Duvet," because they like the sound of those names, and they fit into some obscure set of familial naming chains. Oh, and a lot of fae change their names as they age, either to achieve a fresh start, or for social reasons (Princes of Cats change their names when they become Kings, for example). This can trigger a whole new set of referential names.

And now you know.
seanan_mcguire: (wicked)
To prepare for the release of One Salt Sea, I said that I would answer five questions the world and cosmology of the Toby Daye books, thus preparing us for the fun and the glory of Tuesday's release. This is the last of the five posts.

[livejournal.com profile] kippurbird's inquiry was not posed in the form of a question, but is interesting all the same:

"I'd like to know more about merlins."

So would a lot of people, it seems, and it is because of that fact that I will now do as I am bid, and tell you more about merlins.

First off, merlins, small "m," are individuals with a tiny, tiny bit of fae blood—not enough to qualify them as a changeling, or cause them to look other than human-normal—who are nonetheless able to access some measure of fae magic. Merlin, big "M," was one of the first, and most notable, of these crossbreeds. Hence the term "merlin" being applied to the class as a whole.

So how much fae blood does it take to make a merlin? Not much. But if someone has too much, they'll be considered a changeling, which is a whole different ball of worms, and if they have too little, they'll be effectively human. Basically, if a faerie and a human have a kid, that kid will be a changeling (50/50). If that kid and a human have a kid, that kid will still be considered a changeling; just a very weak one (25/75). That kid's kids, however, will stand a very good chance of being merlins, as will their children. After two generations of merlins, sadly, you'll just get humans who maybe live a long time, or have a knack for finding fresh water. It's a short-lived gift.

(Yes, this has led to some families of merlins whose children marry each other, which can keep the magic alive for substantially longer, even if it does eventually lead to inbreeding and unpleasantness.)

Why do merlins matter? They're watered-down changelings, after all. They have little to no innate magic; they can't shapeshift or fly or teleport or do any of the other things that changelings and purebloods can do instinctively. So why don't the merlins just get trampled by their stronger relations?

Because they can use charms, potions, and written incantations, they aren't bothered by iron or bound by rowan, and they have none of the inborn limitations of true fae, that's why. A changeling or pureblood will always have checks and balances written into their very genetics, preventing them from accidentally destroying the world. Merlins don't have anything like that. They work their magic with external tools, and that keeps them from suffering from most of magic's nastier consequences. They are, in short, extremely dangerous. Many of them are also extremely devoted to gaining more power, more magic, more spells and tricks and charms. This can lead to some truly bloody encounters between them and the true fae, since a Puca's wings will fuel a lot of love charms. Not fun.

Most modern merlins keep their heads down and work primarily underground, since the fae are harder to find and faster to attack when actually troubled. But that can't last forever.

Someday, the merlins are going to present a problem.
seanan_mcguire: (one salt sea)
Now we come to the fourth in my promised series of five posts about the background and construction of Toby's world, all those little things you might not learn from the main series. The current question is from [livejournal.com profile] faithfulcynic, who asks:

"How common is shape-shifting in Faerie? It's been awhile since I've read all the books but I think the only real shapeshifter was an assasin in Rosemary and Rue. Otherwise we have characters like Luna who borrowed someone's shape and Toby who was turned into a fish (and also alters her appearance in the last book) Is shapechanging something everyone can do?"

Shapeshifting isn't something that everyone can do, and is mostly restricted to Maeve's descendants, although you do get shapeshifters descended from Titania; they're just rarer. (Titania's descendants tend to be more skilled illusionists, so there's a trade-off.) It's actually one of the more common powers in Faerie.

There are two kinds of voluntary transformation in Toby's world. Shapeshifting, transforming yourself into something else through your innate power, and skinshifting, using a bond with an item to transform into the indicated form. Shapeshifting is not always dramatic. The Luidaeg is a shapeshifter; she just changes her appearance, usually in relatively subtle ways. She is not an illusionist at all—when she dons a human disguise, she does it by actually transforming the shape of her face.

Most shapeshifters can less malleable, and can turn into one or more distinct forms. Cait Sidhe become cats. Cu Sidhe become dogs. Phouka become horses, or big black dogs that you don't want to meet in dark allies, no really. Roane become seals. (Selkies pull the same trick, but do it through skinshifting, which is a different matter.) Even Piskies are considered a form of shapeshifter, since they can dramatically change their size, going from human-size to pixie-size.

The Piskie-type of shapeshifter—the ones who modify their bodies, but not their overall shapes—are more common in the Undersea, where almost all the denizens can become bipedal, if not fully humanoid. Merrow look very much like Daoine Sidhe in their bipedal forms, and can even be confused with them, when they dress themselves correctly. (The Merrow are pretty much in charge in most of the Undersea, because they can go on land and argue with the air-breathers.)

Even Undine, like Lily, are shapeshifters; she was actually a body of water that could turn itself into a person for short periods of time. April can be viewed as a shapeshifter, since she's made of light, and can transform herself, within reasonable limits, to match whatever she thinks she should look like.

So, the short answer: there are lots, and lots, and lots of shapeshifters in Faerie. It's a very common form of magic, and if there doesn't seem to be much in the books, it's because it's so common that no one really remarks on it most of the time.

Make sense?
seanan_mcguire: (alh2)
This is the third of my five promised posts about the background of Toby's world, and it's addressing two closely related questions. Specifically, from [livejournal.com profile] markbernstein:

"There are multiple fae races. Do all of them trace their lineage back to Oberon, Titania, and Maeve? Is there a record of when each separate race came into being, and when was the last time that happened?"

...and [livejournal.com profile] kaleidors:

"How do you decide which mythical beings are real in Toby's world? Along with kitsune, are oni, kappa and tengu real? How about jiang shi? What about Abalone Woman from the mythology of northern California? When the fae came from Europe, did they displace or remove natives, or was there no one in California? (I remember talk about settling briefly in the book, but I cannot recall the particulars)."

Interesting questions!

First, the out-universe answer. All fae in Toby's world trace their lineage back to some combination of Oberon, Maeve, and Titania. Some have two of the First in their background, some only have one. The Cait Sidhe have all three, but they're a special case (as they so often are). This means that only mythical creatures whose backgrounds are somehow malleable can be subsumed into Toby's world. Kitsune, Tengu, Bakemono, Tsukumogami, Shi-Shu, Menehune, Nawao, and other creatures who don't have a very firm "and then so-and-so begat..." or who were originally presented as a lone individual and can be made into a race (such as the Blodynbryd) exist in Toby's reality. Other creatures, such as most of those found in Australian mythology, and pretty much all of Inuit or Native American folklore, don't exist, because there's no respectful way to say "and Oberon was your daddy's daddy's daddy, yay!" It's a juggling act. If I were establishing the rules of this universe today, I would probably either keep it more Euro-centric, to avoid possibly disrespecting another culture's folklore, or find a way to incorporate other fae monarchs in other places. I didn't do that when I wrote the first book, and so these are the rules I have to work with. If they're not descended from the Three, they don't exist.

Oh, and jiang shi don't exist because they're very explicitly dead in every accounting I can find. They'll eventually show up in InCryptid, which has very different rules.

Now, the in-universe answer:

We've established that all fae races trace their lineage back to the Three, by way of their Firstborn, who are the immediate descendants (children, although not always in a recognizeable sense) of the Three. The Undine, for example, were wept, not born, but are still children of Maeve. This includes Faerie's various monsters, although, so far as anyone knows, all the monsters are the result of the Firstborn tinkering, not the Three themselves. (This may or may not be true. I haven't decided, and since it's one of my few bits of beautiful indecision, I'm holding it for a while.) Regardless, everything in Faerie finds its way back to the Three, one way or another.

Here's where it gets complicated. The children of the Three are Firstborn, and while they can be similar, they are always entirely unique in all the world. Most of them can blend into their own descendant races, pretending to be what they create, but they'll always stand a little bit apart, no matter how hard they try to disappear. They get good with illusions and minor shapeshifts, because otherwise, they'd never have any peace. No one knows how many Firstborn are still alive. They don't want anyone to know.

The libraries track the lineages and the origin points, when they're known. Good luck getting a pass to the stacks.

Any time a Firstborn takes a new lover and has children, the child or children will begin a new race. Firstborn are more fertile than normal fae, partially because otherwise, no races would ever become established. The Roane Firstborn, for example, had three children, and those three went on to beget all the rest of the Roane. As for when the last time this happened was...

Firstborn still exist. Firstborn may still have children. So maybe it was yesterday. But things move slowly in Faerie, and children are only born so fast. So who knows?
seanan_mcguire: (wicked)
Here's the second post in my promised series of five about aspects of Toby's world that may or may not be covered in the books. Our question, from [livejournal.com profile] beccastareyes:

"Are there other geographic divisions among the fae besides those that live underwater and those who live on land? Are there duchies/counties/etc. where one must be able to fly, or ones situated underground, or places of great heat or cold?"

Oh, are there ever.

The simplest way to divide Faerie is by element. You have land fae, water fae, sky fae, and "we live in a volcano, no, you can't come over for dinner, WE LIVE IN A FUCKING VOLCANO" fae (er, fire fae). Most of the Toby books deal with land fae, since Toby herself can't fly, live in lava, or breathe underwater. (Since this is a magical universe, she can do any of those things with help. She doesn't always have help. Or want help. Or hold still long enough to be helped, since "let me throw you in this volcano" is not her idea of assistance.)

That's the simple form.

The land kingdoms are divided into temperate areas (IE, anyplace where humans can live without major protective gear), along with frozen kingdoms, high desert kingdoms, and deep forest kingdoms. The elevation divisions—high mountain and underground—are technically considered "land," but are also considered "border zones" (more on this later).

Most of the land kingdoms are inhabitable by most of the fae races, with some exceptions. Land-bound water fae (undine, who are always fresh water, rusalki, who are water fae, but don't do oceans) can't survive in the desert; neither can the true cold fae, like the snow fairies, some of whom would actually melt. True desert fae, like the peri, don't like cold climates, although not all of them would die if subjected to cold. And naturally, most fae who live in a human range, like the Daoine Sidhe, will die of frostbite or dehydration if forced to go out without the proper gear.

The water kingdoms are divided primarily into fresh and salt; the Undersea doesn't include the freshwater fae, most of whom are treated as land denizens, due to lack of a coherent governing body in every single pond. The saltwater kingdoms are divided into the shallows, the middle-sea, and the deeps. Merrow can handle shallows or the middle-sea, but not the very bottom of the deeps. Cephali can handle the middle-sea and the deeps, but become very uncomfortable in the shallows. There are stories about some of the things that live in the deeps. Bad stories. For the most part, no one goes down there, because for the most part, people aren't idiots.

The sky kingdoms are the least divided, because, thus far, no fae have been confirmed capable of breathing in a vacuum. So they live in the clouds and pray no one flies a plane through their living room. Storm fae help with this. Good luck finding the capital city. It drifts.

The fire kingdoms are all very isolated, and very little is known about them, on account of the part where they're ON FIRE ALL THE TIME. They are the only kingdom which does not yet have reliable wireless.

Now, borders.

Every kingdom borders on every other. Land/sea border = shoreline. Land/sky border = mountains. Land/fire border = deep caverns. Sea/sky border = more nebulous; usually weather patterns. Sea/fire border = deep rifts. And yes, there are fae basically everywhere. The land fae are the most accustomed, and adapted, to living with humans, and even they don't tend to like us very much.

Biology: Faerie does it weird.
seanan_mcguire: (aan2)
Yesterday I said that, to celebrate the upcoming release of One Salt Sea, I would once again make five blog posts detailing the background aspects of Toby's reality. This is the first of those posts.

[livejournal.com profile] liret asks "Can parents of changelings send their child off to the Summerlands alone and stay with their mortal spouses? I got the impression that Amandine was as stuck as Toby after Toby went through the Changeling's Choice, but I was wondering if arranging for a foster-family and writing the kid off was also possible."

The short answer: No.

The longer-form answer is, naturally, a little more complex.

For those of you who aren't aware, the Changeling's Choice is the process via which changeling children (fae/human crossbreeds) are presented with the two sides of their heritage. Pick fae, be whisked away to Faerie and never see your human family again. Pick mortal, your fae parent has to kill you on the spot. There are no takebacks; this is not something that can be negotiated. The Changeling's Choice is a necessary part of playing fairy bride.

The only exceptions are the weak-blooded fae, like Stacy or Marcia. Their magic was clearly strong enough to have triggered the Changeling's Choice at some point, since they're in Faerie, but if either of them were to have children with a human, there's a fifty/fifty chance that those kids would never manifest measurable magic, which means the Choice would never be triggered. (This is how we wind up with merlins.) Toby slept with Cliff knowing she might get pregnant, and chose to ride the odds as to whether Gilly would fall into that "magic too weak to become visible" sub-category. Since Gilly is still with her mortal family, and they haven't noticed anything unusual about her, Toby's gamble appears to have paid off.

Now, here's the thing: when a changeling is removed from the mortal world, either through abduction or death, they don't just vanish. That would leave too many questions unanswered, and could result in people searching for their children long past the point where it would be safe for Faerie to have them looking. Toby's father found bodies in the remains of the house; Natasha and October Daye were both declared dead, and were buried in Colma. Toby's father is buried next to what he assumed was his wife, but was actually a night-haunt's mannequin.

So could someone send their kid packing and stay with their mortal spouse? Sure, if they were able to convince their liege (and everyone has a liege, even if it's just the local King or Queen) that they could absolutely sell the idea that their child was dead, find a foster family, get the kid to choose Faerie, ship the kid off without getting caught, and manage to weather the aftermath of the "accident" without making any mistakes or getting accused of murder. Hint: this is very, very hard, especially given that most fae are incredibly attached to their children. Many purebloods think of human lovers as nothing more than a convenient way to get a baby, and would never even consider picking a spouse over a child.

In the event that a fae parent somehow convinced their liege that they could pull all this off, and then actually did manage to pull it all off, they would never be allowed to see that child again, and would have a seriously hard time convincing other fae to date them, since they have just proven that they're shitty parents. (I am aware that this is an apparent contradiction, given the fae fosterage system. Most societies are built on minor contradictions, and at least under normal fosterage, you'll eventually get the kid back. You know. When they finish being a teenager.)

So it's logistically hard, emotionally difficult, and culturally frowned upon. Technically, it's possible. Functionally, it's something no fae parent would really consider doing, even if they wanted to.
seanan_mcguire: (late eclipses)
I recently volunteered to make five detailed blog posts on things people wanted to know about the Toby universe, and provided a dedicated thread for them to make their suggestions. While these posts will not be specifically spoiler-y for published books, they will provide background material on the universe, and can be viewed as part of my functional canon. This is the fifth such post, and hence the last, for right now. Thanks for playing!

[livejournal.com profile] ellie101 says, "Amandine apparently went off the deep end in a big way, now she's only seen frolicking about the forest in ripped up clothes and such. Is there some kind of sanitarium for the fae that lose a few marbles? Does the Queen keep them locked in a dungeon somewhere? Or do the fae, taking a nod to the Hippie adage of "live and let live" just let the crazies roam?"

Further: "And building off of this burning question, if your crazy fae is a land/title owner is it then passed down, or since they're still around does it just stay theirs forever?"

Let's talk about the fae's rather casual approach to sanity, shall we?

Lots of people have noted that there seems to be a relatively, well, high number of seriously unstable individuals in Toby's world. Some of this is biological (please don't ask; much will be made clear in Late Eclipses), and some of it is just that when you're going to live forever, you get really, really, REALLY bored. Older fae disassociate themselves completely from the world on occasion, simply because the weight of everything they've seen and done and been and are can get to be too much for them to bear. They'll spend a few decades wandering the hills and dales, purging their psychic baggage, and then come back just fine, if somewhat divorced from the emotional context of their own memories. Fae madness is not an exact cognate for human mental illness. It is, ironically, how they stay sane.

Amandine is very young for this kind of crazy, being only around five hundred years old, but she's always been an over-achiever.

Fae sanitariums do exist, but are usually reserved for a) people who have been through some sort of severe trauma, rather than going naturally a little nuts, b) people who have been driven crazy, either through magical or mundane means, and c) people who have been brought in by relatives who don't want to see them get hurt. There's actually a real danger to grouping too many unstable fae in the same place, since there's always a chance they could decide to run away en masse and start a new Kingdom in the middle of the Mall of America. Most of the time, if someone is judged to be relatively harmless, they're just allowed to go wherever they want to go.

No fae landholder would turn away someone in need of help. So the crazier fae wander from knowe to knowe, being fed and cared for until such time as they wander off again. The ones who choose to stick to the woods, like Amandine, are likely to find food being set out for them in pre-established areas. In short, the fae treat their unwell like stray cats. There's not much else that they can do.

It helps that right now, all of Faerie is confined to the Summerlands, where it's reasonably hard to get hurt unless you're putting some serious effort into it. The climate is unpredictable but usually mild; fruit-bearing trees are common; game is easy to find and hunt; the monsters that exist are pretty well-aware that eating fae gets you hunted down and killed, and thus don't do it unless they're really, really sure they can get away with it. (Some of the wandering mad do go missing every year, it's true. So do some children...and some monsters. Crazy or not, purebloods fight back.) When some of the deeper lands are accessible, like Tirn Ailil or the Isles of the Blessed, things get a little more difficult. In fact, traditionally, the wandering mad were often exiled to the Summerlands, where they'd be less likely to get munched.

In the case of fae landholders who go mad, if there is no associated title, they keep their land until someone comes in to try deposing or otherwise disposing of them. Amandine has a tower that is basically the fae equivalent of a really nice house. The odds are good that she'll be able to keep her land until she sanes up enough to need it again. With titled fae, two questions come into play. "Do they have an heir who is ready to take on the position?" And "Do they have subjects who are willing to cover for them?" If the answer to the former is "yes," the odds are good that they stepped down when they felt themselves getting fuzzy. If they didn't, they may either be deposed, or simply have their heir step in as a short-term replacement. If the answer to the latter is "yes," they may well simply be covered for by their courtiers, who are unlikely to want to deal with a new regent.

If the answer to both is "no," well. They're likely to come back from their roving to find that they're no longer in charge, and that they aren't too popular with the new management.

So that's fae madness. Please keep in mind that fae madness is very different from genuine mental illness, and I am in no way commenting on humans with psychological problems by explaining the way things work for the denizens of Faerie. They're wired differently, both physically and mentally, and while you do get fae with genuine long-term psychological problems, they are the minority. Changelings are more likely to have issues with straight human cognates, and even they wind up modified by the differences in biology, psychology, and everything else.
seanan_mcguire: (alice)
I recently volunteered to make five detailed blog posts on things people wanted to know about the Toby universe, and provided a dedicated thread for them to make their suggestions. While these posts will not be specifically spoiler-y for published books, they will provide background material on the universe, and can be viewed as part of my functional canon. This is the fourth such post.

[livejournal.com profile] sumeria asks, "How relevant really is the existence of "royal" members of the Cait Sidhe, if they determine the ruler by combat? I had assumed there was no real royal family until Tybalt made such a big deal of Raj being the only younger royal there was and Toby seemed to assume that Raj would one day replace Tybalt. Or is it just that only royals can fight for the right to rule? (also, the assumption that Tybalt will be replaced seems odd to me, just in that if he's immortal, he should theoretically grow stronger, not weaken with age)"

Come one, come all, to the Jellicle Ball! It's time to talk Cait Sidhe.

Now, the first thing we have to address is "Why do the Cait Sidhe get their own government?" The short form is that they went to Oberon and petitioned him for it, and he was so impressed by the fact that they had the audacity to do so that he gave them what they wanted. Ask and ye shall receive, in other words. Part of what made it possible for them to get away with it is their relationship with the Shadow Roads. There are other races in Faerie, like the Candela, who can access something similar, but only the Cait Sidhe can use the Shadow Roads for distance travel, or to connect places that are geographically unconnected. So when they asked for their own government, they were able to promise that their Courts would only use space that no one else had a claim to. At the time, the Cait Sidhe had a good relationship with all three of their Firstborn, and were able to get them to back the claim. So the Court of Cats was born.

The Court of Cats is not subject to the whims of the local monarchy, although it is subject to Oberon's Laws...with one major exception. Cait Sidhe are permitted to kill each other over succession, providing it happens openly, and is not a matter of assassination. They have a violent society, and their laws reflect that.

Cait Sidhe don't handle succession the way the regular Courts do, in part because they accept all their changelings as full members of their society. It's rare to find a Cait Sidhe Court that doesn't include multiple human- and cat-form changelings, none of whom are looked down upon for the circumstances of their birth. This means that bloodlines get complicated, as there are Cait Sidhe who are the children of fae who were the children of a changeling and a pureblood, or quarter-blood children who were born in the Court and have never entered the mortal world. Many Cait Sidhe Kings and Queens have bevvies of changeling children, using their existence to prove that they can provide for their people. So heredity is not necessarily a factor. So what does "royal" mean?

"Royal," among the Cait Sidhe, is a measure of strength of magic. A royal Cait Sidhe must be able to travel the Shadow Roads without hindrance; carry others with them; transform from cat to human and back again, without any unwanted traits bleeding over from one shape to another; cast basic illusions; open doors between the deepest Court of Cats and the Summerlands; create Courts by hewing small spaces out of the Shadows and keeping them open, essentially as temporary shallowings, until they are no longer needed; command loyalty; and die and come back. This is not a comment set of skills. Most Cait Sidhe can access the Shadow Roads, cast illusions, and change forms...but not all of them. Some Cait Sidhe are always bipedal, or always cats. Some Cait Sidhe have tails in their human forms, or no tails in their cat forms. And so it goes.

There are also specific talents related to Kings of Cats and Queens of Cats, but that's something for another day.

Royal Cait Sidhe are relatively rare, which is probably a good thing, since it means that succession fights are also relatively rare. Most areas will have a King and a Queen, each with their own Court; Kings and Queens of Cats do not tend to get along very well, and will very rarely operate their Courts in the same city. In the San Francisco Bay Area, for example, Tybalt maintains the Court of Dreaming Cats in San Francisco, while the nearest Queen is centered in Berkeley. They can, and do, enter one another's territory, but for the most part, they tend to stay in "their" cities.

Courts must have royals to stay stable. Their Kings and Queens are their protectors, and the lines which keep the Cait Sidhe from becoming totally lawless, and thus a danger to the rest of Faerie. Part of the agreement with Oberon was that the royal Cait Sidhe would do this thing, no matter how much they didn't want to.

Kings and Queens must take their thrones through combat. This is true. Most of the time, however, this combat is ritual at best; it's fairly rare for a sitting King or Queen who hasn't become a total despot to be forcibly deposed. Cats don't necessarily like responsibility, after all, and being King or Queen for all time is going to get boring. Kings and Queens of Cats tend to adopt potential heirs, train them, and then, if they judge the heirs to be suitable, essentially cede the throne. The fight still happens, and it's a pretty bloody one—the throne can't go to an unsuitable ruler—but it's not as serious as it would be if they didn't already intend to step down.

Toby assumes Raj will eventually take Tybalt's place because she assumes Tybalt will either a) get himself killed somehow, or b) get bored. He's been King of Dreaming Cats since the late 1800s, which isn't that long for a fae reign, but is a very long time for a cat. Also, the fact that he allows Raj to stay means that he's probably considering giving up his throne sometime in the next ten to seventy years.

Once Tybalt is no longer a King of a specific Court, he'll still be a King of Cats, and may eventually have another Court of his own. That won't happen until he's ready for it, however; witness Barbara from ALH Computing, who was a Queen without a dedicated Court, and seemed happy that way.

And that is Cait Sidhe succession. Any questions?

ETA: This is the "how do they govern" post, not the "detailed biology" post. No further questions about Cait Sidhe biology will be answered. Thank you for understanding.
seanan_mcguire: (rose marshall)
I recently volunteered to make five detailed blog posts on things people wanted to know about the Toby universe, and provided a dedicated thread for them to make their suggestions. While these posts will not be specifically spoiler-y for published books, they will provide background material on the universe, and can be viewed as part of my functional canon. This is the third such post.

[livejournal.com profile] cbpotts says, "One wonders who keeps all the stories of the fae; have they historians or sociologists or a league appointed to keep track of a vaguely accurate record of everything important. It can't possibly be all word-of-mouth; there are too many people and it's too complex. So which of the Fae keep track of the rest of it?"

Ah, the fascinating life of the archivist and historian. I actually mean this—fae historians are more Indiana Jones than small-town librarian a lot of the time, since their books really can get pissed off and rewrite themselves, or turn you into stone, and sometimes, you really do lose entire libraries for three hundred years due to a don't-look-here charm gone horribly wrong. Sure, there's also a lot of time spent cataloging and filing things, but your job, really more fraught with peril than the average small-town librarian's (statement not universal to all small towns; Buckley, I'm looking at you...).

Every fae kingdom has a Library. Yes, with a capital-L; Libraries are a big, big deal. They're not affiliated with the local crown, and are instead considered neutral ground, answering only to Oberon...which means that for several hundred years now, they've been answering to nobody at all. That means that the filing has gotten a little lax, and there are a lot of uncollected overdue fines. Since the Libraries are considered neutral ground, they're often the subject of resentment from the local nobility, and with Oberon missing, that means they're also unprotected by anything beyond their own security. Most of them have gotten really picky about who they issue library cards to.

Most archivists, historians, and librarians apprentice to or even Foster with the Library itself when still young, being literally raised to the craft. Others come to it late in life, since the neutral status of the Libraries makes them the perfect place to flee for sanctuary. More than a few fae criminals have found second lives for themselves inside the Libraries, where as long as they follow the rules, they will be allowed to shelve books and transcribe manuscripts until they decide to go back outside and face the music. The Libraries are allowed to deal with their own as they see fit...which does include violations of the Law. So those who seek sanctuary with the librarians had better really, really mean it.

Traveling historians are generally considered untouchable, even by local nobles who would happily burn the Libraries themselves down if they thought they could get away with it. The fear of Oberon and his frequently rather heavy-handed enforcement of the rules hasn't gotten any weaker as time has gone by. Most historians are aware that this is a tenuous respect, and don't do anything to endanger it—basically, no one wants to be the straw that breaks the camel's back and causes the Kings and Queens to start testing the neutrality of the Libraries.

Periodically, Libraries will disappear, either due to natural disaster, someone "accidentally" dropping a match, or because they're anchored in Faerie, and Faerie is not a reliably predictable place. Sometimes they reappear again later. Other times, they don't. Some Libraries are hidden so well that they've basically disappeared, unless you know a guy who knows a guy who knows someone who has a library card. The Library in the Kingdom of the Mists is one of the missing ones; it was last seen during the reign of King Gilad. No one's really gone looking for it. Libraries are problematic, as they tend to maintain records, and records have an unpleasant habit of telling truths people don't want told.

The Library of the Kingdom of the Mists is called the House of Stars, for reasons that no one save for maybe the Librarians who work there can really explain. Assuming you can, you know, find them. The Head Librarian when the place when missing was a Puca named Magdaleana Brooke. The odds are decent that if the place still exists, she's still in charge. Without Oberon around to intervene, no new Library will be opened in the Mists to take its place.

And that's Libraries and archives. Any follow-up questions?
seanan_mcguire: (campaign)
I recently volunteered to make five detailed blog posts on things people wanted to know about the Toby universe, and provided a dedicated thread for them to make their suggestions. While these posts will not be specifically spoiler-y for published books, they will provide background material on the universe, and can be viewed as part of my functional canon. This is the second such post, and is taken from multiple related questions.

[livejournal.com profile] faithfulcynic asked, "Can you break down Court hierarchy for us and talk a little about title inheritance? I know that the King of Cats has to be won but is that the same with other courts? Would a changeling ever have a shot at ruling a court? Could Sylvester ever rule them all? Does relationship to the Big Three play a part?"

[livejournal.com profile] hanabishirecca said, "Toby's universe has a complex system of fiefdoms and courts that have been seen to be caught in a supernatural version of real world politics. Sovereignty seems to be shaky in many cases...I don't necessarily want an entire political history lesson, but I'm fascinated with the division of territory. I'd love to know what it takes to be appointed your own title and piece of land, to what lies at the very top of the feudalistic rankings. Really, anything on this would make me happy."

And [livejournal.com profile] drakos_inferno said, "I'll echo a few other people—can we get a who's in charge flow chart of some sort?"

Let's talk politics! Yaaaaay!

So first off: who's in charge? Oberon. Dude doesn't even need a title. He's just, you know, Oberon. He's also missing, and has been for several hundred years, along with both Maeve and Titania, who are also in charge. When the three of them fight, watch out. They're collectively known as the King and Queens of Faerie; that's their territory, that's their fiefdom, and that's where their word is law. Again, however, missing, and even before they went missing, they needed the equivalent of local governments to save them from spending all their time telling their kids to stop hitting each other. Enter the fae system of governance. Now, the main thing to remember here is that all these people essentially serve at the pleasure of the President. If Oberon says you lose your throne, you lose your throne. If Titania says you're finished, you're finished. So fae monarchs are always, always aware that they could be deposed just for wearing shoes that Maeve doesn't like. For the most part, they muddle through anyway, because power is neat.

At the top of the non-Three fae government food chain, you have the High Kings and Queens. There's usually one of them to a region, with "region" being determined by a combination of population density, amount of time the fae have been living in the region, and whether anyone's gone to war to schism off a new High Demesne. (Note: This is a dangerous proposition. If you don't have the buy-in from the majority of the current reigning High Kings and Queens, no one's going to help you do it, and you're going to get your ass kicked.) There are currently quite a few High Demesnes, but the one we're primarily concerned with is North America, the royal seat of which is located in Toronto.

The original High Kings and Queens were chosen by Oberon, Maeve, and Titania, and were a fairly broad representation of the races and ideals of Faerie. In the modern era, most of them are Daoine Sidhe. Make of this what you will (and hint, "we like assassinating people for their thrones, it's fun" is a perfectly reasonable line of thought). At this point, the title is hereditary, unless you manage to get yourself deposed. High Kings and Queens have absolute authority over those Kingdoms contained in their High Demesne, unless contradicted by one of the Three, which hasn't happened recently (for obvious reasons). They mostly don't mess with things, unless those things are threatening to mess with them.

Once the original High Kings and Queens were chosen, they proceeded to choose Regional Kings and Queens. Think of it as sort of like the relationship between the President of the United States and the Governor of Oregon. Yes, the President is technically the boss of him, but odds are good that he can do almost anything he wants, short of killing his constituents, before the President gets involved. Again, these positions started as a good racial and idealistic mix, and have managed to maintain a bit more of their diversity, largely because a sitting monarch can only be deposed by a) the Three or b) actual warfare—taking a throne away from someone without a good reason is one of the only things the High Kings and Queens can't do. So once the Daoine Sidhe started deposing the High Kings and Queens, the Regional Kings and Queens got a lot more passionate about maintaining large armies. It's fun! Again, once given a throne, the throne is hereditary, and will remain with a family until that family is wiped out, deposed, or manages to piss off the Three.

Now we hit the tricky part. See, not all parts of a High Demesne will be part of a Regional Kingdom. In North America, for example, the High King and Queen maintain Ontario, Quebec, New Brunswick, Nova Scotia, and Newfoundland and Labrador as their own private holdings; the first Regional Kingdoms are Frozen Sun (Manitoba and Minnesota, roughly) to the west, and Lakes to the south. That means that all crimes committed in the private holdings of the High King and Queen go straight to them, with no intermediate monarch. Sort of like going to the Supreme Court over a traffic ticket. Oddly, this doesn't make their populace any better-behaved.

Let's keep things getting trickier. Dukes/Duchesses, Marquis/Marquessas, Counts/Countesses, Viscounts/Viscountesses, Barons/Baronesses, Earls, Lords/Ladies, Knights, and a variety of other lesser nobles fall under the Kings and Queens. Most of the time, it'll follow the ranking of the list above. But not always. In some areas, a Marquis may be considered to outrank a Duke (not many, however). This is basically the local ruler's to decide. There are quite a few unlanded nobles at this point, thanks to Faerie's many, many wars, and an unlanded noble will always be outranked by a landed noble of the same title. So...Sylvester, a Duke, outranks Evening, a Countess. Simon, an unlanded Baron, outranks Toby, a knight, but would be outranked by a landed Baron. Again, all these titles tend to be hereditary...

Unless, of course, your children are changelings. Changelings cannot inherit lands or titles from their fae parents. They can be granted by the crown, but that is the only way for them to rise in fae governance, and even then, it's going to be very local. Toby was knighted by Sylvester. Most people in the Mists will respect that, if only to avoid pissing off Shadowed Hills. If Toby were to travel to the Kingdom of Angels, who knows what would happen? A changeling can, of course, take a title by force of arms, but any changeling who chose to do that would need to be prepared to have a lot of people gunning for them. A lot of people.

Titles are passed either when the title-holder dies, as in the case of King Gilad Windermere, the former regent of the Mists, or when the title-holder chooses to step down and cede all right to their place. This prevents assassinations, at least most of the time. The only way a forsaken title can be reclaimed is if the current holder dies with no named heir, and the former title-holder is judged entirely without blame in their death. This doesn't happen very often. There are some "lost" titles, connected to objects, family lines, missing knowes, or ancient mysteries. It's doubtful whether those claims could be proven if they were brought forth, but wouldn't it be fun to try?

You'll note that the Kings and Queens of Cats are not covered here. This is because they are considered, by Oberon's edict, to essentially have diplomatic immunity in any of the "noble" Courts, so long as they don't go interfering. They settle their succession in completely different, and usually quite bloody, ways.

So that's the quick and dirty version of politics in Toby's world. If you have any follow-up questions, feel free to ask them here.
seanan_mcguire: (wicked)
I recently volunteered to make five detailed blog posts on things people wanted to know about the Toby universe, and provided a dedicated thread for them to make their suggestions. While these posts will not be specifically spoiler-y for published books, they will provide background material on the universe, and can be viewed as part of my functional canon. This is the first such post.

Quoth [livejournal.com profile] seawench:

"What are the rules for fostering fae children like Quentin? How long do they have to stay? Do the fae families get anything in return? If children are so precious, why would parents give them up for extended periods? Do fae families ever foster changelings, or do they only foster purebloods? Are fae parents more likely to foster children with another fae race, or within their own?"

Fosterage! I love fae fosterage. Basically, it's the system via which fae children, especially the children of fae nobles, can be shipped off to live with other households for a certain period of time. There are five basic types of fosterage: Educational, Economic, Exchange, Protective, and Control. To complicate things a bit further, there are two styles of fosterage: Open, and Blind. The types of fosterage break down as follows.

* Educational. You're shipping a kid off to learn something he or she couldn't learn at home, whether that's "how to deal with living near the ocean," "how to handle a large mortal population," or "how they do it in the Kingdom of Silences." Most fosters in the equivalent of their teens are sent out for educational reasons. The general consensus in Faerie is that the young are better at learning to adapt to extreme situations; children are expected to get the bulk of their education before they reach maturity. After that, they may apprentice to a trade, but that's learning specialized things, not general "how the world works." Many, if not most, noble children will be sent on an educational fosterage if they're expected to inherit someday, because they need to learn to deal with people outside their home fiefdom.

* Economic. You can't afford to keep your child properly, either because you literally don't have the resources, or because you do some sort of job that doesn't allow for childrearing (sailors, soldiers, some specialized diplomatic positions). It's considered lucky and important to have a child, even if they don't live with you, and some fae have used the proof of fertility represented by an economic fosterage to further their positions in life. It is extremely rare for an economic foster to be returned to his or her original parents, and some will even be adopted by the families which foster them. When changelings are fostered, it is almost always for economic reasons, and they are almost always taken by families who are already fostering one or more pureblooded children. This provides playmates for the purebloods, without the necessity of stealing babies from the mortal world (historically popular, currently frowned upon).

* Exchange. You give me one, I give you one. Exchange fosterages are rare, simply because they require two households of relatively equal social standing to have children of approximately the same age. In cases where this occurs, the children will be swapped for a pre-determined period of time, allowing for the creation of an educational fosterage with the additional benefit of strengthening ties between the households.

* Protective. There is a reasonably good chance your household is about to be wiped out for political reasons. Your fiefdom has just gone to war. There's a dragon in your backyard. For whatever reason, your kids are no longer safe, and need to be shipped off to live somewhere else until they can be sure nothing's going to eat them back home. Protective fosterages can be very short, lasting only a few weeks. They can also turn unintentionally permanent.

* Control. Nobles will sometimes insist that the children of those lesser nobles within their domain come and live with them as fosters for a certain period of time. This does a lot to keep the lesser nobility from rebelling. It's also the most miserable type of fosterage, and sometimes backfires, as some fae parents will decide to go ahead and rebel anyway, since they have nothing left to lose.

Multiple types of fosterage can be combined, with educational/exchange and educational/protective being the most common. The styles of fosterage are somewhat simpler:

* Open. "This is Carl, the son of Bob and Marsha. He'll be staying with us for a little while."

* Blind. "This is Suzy. She lives here now."

The only type of fosterage that can't be blind is control, since you tend to lose control when you don't tell anyone whose kid you've got there. Quentin is on a blind educational fosterage; he's stated several times that he's in Shadowed Hills to learn, and no one seems to know who his parents are. There can be a lot of reasons for that, ranging from "his parents are criminals" to "his parents have a lot of enemies" to "we just don't want people sucking up to him because of who his family is." Shadowed Hills is a generally ill-regarded Duchy, since it tends to be modernist, so it's most likely to be one of the former, although nobody knows for sure except, presumably, Sylvester.

The length of a fosterage is set by both the parents and the foster parents, and can range from "until I can come to get him" to "until she reaches maturity." Declaring someone as your foster makes you legally responsible for them, and releases their biological parents from that responsibility, until the fosterage has been dissolved. A foster parent can't dissolve the fosterage unless the child does something so incredibly bad that they have no choice; abandoning a foster without really, really good reason is considered the height of impropriety, and the fae care a lot about such things.

Fae families can be compensated for fostering a child/allowing their children to be fostered in a variety of ways, ranging from reputation ("My child is fostered with the High King") to improved marriage prospects ("My son is being fostered by the family of the girl he's going to marry") to not being invaded ("My daughter, um, isn't here anymore..."). Some families are compensated financially; this usually happens with the parents of changelings whose children are being essentially purchased to be playmates for purebloods.

Fae parents give up their children for many of the same reasons humans do. They want them to have better lives; they want them to have good educations; they want them to be safe; they don't have a choice in the matter.

Most fosters are sent to live with families of a race that is the same as, or closely related to, their own. This is by no means universal, but it's considered "the norm." Daoine Sidhe will almost never choose foster parents who aren't also Daoine Sidhe, while Gremlins will foster to anyone who owns a forge and doesn't mind being asked a lot of questions.

Speaking of questions...are there any follow-up questions on fosterage? No spoilers, please.
seanan_mcguire: (wicked)
With Late Eclipses approaching fast, I am naturally spending a lot of time thinking about Toby's world, and blogging about Toby's world, since I want everyone to be as excited as I am. So here is your invitation:

Ask me a question.

This has no connection to the current ARC giveaway, which asks you to ask simple, FAQ-style questions that don't require extensive spoilers or flowcharts. What this is connected to is, well, the big questions. Like when I posted about the rules governing fae marriage. The ones that require serious thought, and a genuine desire to know.

How does fae marriage work? Where did the Changeling's Choice begin? What happened to the Roane? Questions too big, and too complicated, to answer in the FAQ. Now, because I apparently wasn't clear enough the first time, I WILL NOT GIVE SPOILERS. Please don't ask me where someone is, or whether someone else is coming back, or whether you're ever going to see Gillian again (a question which has started to make me clench my teeth). Ask me about laws and rules and universe, about etiquette and speciation and trends in fashion.

The five best questions will get full blog posts about them, explaining whatever facet or facets of Faerie they touch on. I get to determine "best," although you're all welcome to weigh in or ask secondary questions.
seanan_mcguire: (wicked)
I exist in a perpetual time-warp right now. Rosemary and Rue is on bookstore shelves, and is thus The Book I Can Discuss With People (tm). A Local Habitation is about to go to ARC format, and will thus become The Book I Can Discuss With A Much More Limited Subset Of People (tm). And in the meanwhile, I'm writing The Brightest Fell, outlining Ashes of Honor, and trying to make sure all my ducks are in a row for Tributes in the Dust.

And people wonder why the word "trilogy" has started making me laugh like a Batman villain who's just escaped from Arkham Asylum.

One of the things that's really fascinating about working at this sort of remove is that I have time to actually test my rules for functionality and long-term stability. To go with an example everyone's likely to be familiar with, look at Quidditch. Anyone who thinks about the rules for too long will realize that they have some pretty serious issues as written, but is that really the fault of J.K. Rowlings? No. She had no way of knowing that her weird little wizarding game would get the sort of scrutiny it did, and it probably seemed like a good idea at the time. (No, I don't expect to get her sort of readership. Not that I'd complain if I did...)

Right now, I'm stress-testing the fae marriage laws. At their most basic, they look a lot like mortal marriage laws: two people decide to get hitched, break out the champagne. And then they start to get complicated. For example, there aren't any social stigmas against group marriage (some fae races practice it as a matter of course, like the Centaurs and the Gremlins) or same-sex couples. Divorce when there are no children is literally a matter of going "I don't want to be married to you anymore" and posting an announcement at the hall of your local liege.

Divorce when there are children requires waiting for the children to reach adulthood, and then asking them to choose which family line they wish to belong to. Children of divorced parents can only inherit from one side of the family, because the other side must remain available to any potential future descendants (ah, immortality). (Kate points out that this probably leads to a lot of people assassinating their parents so as to inherit everything. Kate is very correct in this assertion.) This also means that the parents of a missing, elf-shot, or otherwise unavailable child must remain married until the child is either located or declared dead.

Marriage to a mortal (IE, "playing fairy bride/bridegroom") has no legal standing in Faerie (hence why changelings can't inherit), and thus doesn't interfere in any way with an actual pre-existing marriage, or prevent getting marriage. It's actually not uncommon for fae couples to fight, huff off, marry a mortal, and get back together twenty years later, having never legally been unfaithful.

World-building. It's not just for continental drift and evolutionary pressures anymore.
seanan_mcguire: (me)
Hello, and welcome to the thirtieth essay in my ongoing series of essays on the art and craft of writing. Thirty! That's a pretty big number, and it's just set to get bigger, since all these essays are based around my original fifty thoughts on writing. (On the plus side, this also means we're sixty percent of the way there.) Here's our thought for today:

Thoughts on Writing #30: Continuity Trapper Keeper.

This is definitely one of those that needs a little expansion before it starts making sense. Here you go:

If you're writing any sort of series, whether it be a series of short stories or a series of novels, you need a continuity guide. The format is up to you. The level of detail is up to you. But believe me, even if you somehow manage to forget that your hero has green eyes and turn them hazel, your readers won't, and they will eat your soul.

When I was a kid, I found continuity errors unbelievably offensive. If I could always remember your main character's favorite sandwich, childhood pet, and preferred route to the spooky old house on the top of the hill, why couldn't you, the author, remember the same things? You created them!

Ah, the innocence of youth. Let's talk continuity, why it matters, and how to maintain it. Ready? Good. Let's begin.

My thoughts are not your thoughts; my process is not your process; my ideas are not your ideas; my method is not your method. All these things are totally right for me, and may be just as totally wrong for you. So please don't stress if the things I'm saying don't apply to you -- I promise, there is no One True Way. This way for my thoughts on continuity tracking. )
seanan_mcguire: (rosemary)
I have just finished my first post-editorial pass through Rosemary and Rue, book one in the Chronicles of October Daye. All changes suggested by a) my proofreaders, b) my own neurosis, and c) my editor have been incorporated into the text, which continues to get cleaner and crisper and more all-around happy-making with every smack of the machete.

I've also updated the continuity guide (yes, again) to reflect the new canon. I honestly can't wait for publication, not just because, dude, PUBLICATION, but because I so very much want to have official and formal and unchanging canon. I'm really looking forward to being forced to live with my decisions. It seems like it's going to be a pretty awesome thing to complain about.

Chris is setting up a Wiki for me to transition my continuity guide into, because that's going to be so much easier to work with than my current enormously massive .doc file that it isn't even funny. Infinite links! Category pages! Related pages! Truly, my geeky little heart swoons with the anticipation of making my already-obsessive database even larger, and more obsessive. And I found another month this morning, bringing the total of months represented in the series up to six. Behold!

Now I am going to turn in my manuscript, get dressed, and go to Starbucks. Because that's just the way we roll.

January 2024

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