seanan_mcguire: (winter long)
With Nanowrimo in full swing, I thought it was time to break out a few helpful links for those few, those brave few, those band of frumious bandersnatches who were fighting their way through this tulgy wood.

This is a blog post from 2011, from Literary Lab, and you should read it. Regardless of whether you're doing Nanowrimo, really, because it has some very helpful things to say.

You can read my original fifty thoughts on writing here. I still need to finish the essay series that goes with it, but the thoughts are solid, and I continue to stand by them.

There are a lot of resources out there to help you, and I hope you have the best November ever. I hope every one of you hits the finish line with a glorious and resounding "gong." I also hope that if you don't make your final goal, that you won't give up on your new project (or the old one you dusted off for this exercise). I don't often finish books in a single month, and I am essentially a word Olympian right now, constantly in training, constantly trying to beat my best time. So however far you get in this sprint, it is amazing and you are amazing, and you should feel good about yourself.

Happy Nanowrimo, and happy November to all of you.
seanan_mcguire: (me)
Every year around this time, someone says to me "Gosh, I've never been to the San Diego International Comic Convention before. I don't see what the big deal is. I really don't believe it's as big as everybody tries to make me think it is." And every year, I smack myself in the head and update this guide and pray for their survival.

Since I've been posting these obsessively-detailed Guides to Comic-con on a yearly basis for some time now, I strongly suspect these people are being aimed at me. But since I love you all (those of you I know, anyway; I am well-inclined by amiably indifferent toward those of you who just came in out of the cold), and want you to have the best convention experience you possibly can, I have once again updated my Handy-Dandy Survival Guide to the San Diego International Comic Convention. See? It's handy and dandy, and that means it must be good! This guide includes tips on:

* Reaching the convention alive.
* Getting a hotel room.
* Enjoying/surviving the con.
* Things to do at the con.
* Eating food.
* Staying healthy and sane.
* Not getting killed by your friends.
* Budgeting.
* Bathing.

It is also heavily biased toward my own opinions on all these things, because hello, totally me. But I'm honest about my biases, and I'll be factual whenever it's fact, rather than opinion. (In short, don't expect me to falsify hotel room rates to suit my own ideas of "fair," but don't expect me to recommend a good Thai place, either.)

Ready? Okay!

Click here for Seanan's handy-dandy Comic-con survival guide! Read and be enlightened in all the ways that matter, which is to say, all the ways that Seanan actually thought of. Freshly updated for 2014. )
seanan_mcguire: (me)
Welcome to the forty-seventh essay in my fifty-essay series on the art, craft, business, and occasional insanity that is writing. All fifty of the essays in this series are based around my original fifty thoughts on writing, which means I only have three essays to go. Hooray! Our thought for today:

Thoughts on Writing #47: Different Strokes.

And now, because context is king, our expanded thought:

It's okay to be silly. It's okay to be serious, too. If a serious writer sniffs at you for writing comedy, or a comic writer tries to call you a stick in the mud, laugh. You're the one who's doing the writing.

There's this amazing tendency among humans to go "what I'm doing is awesome, what you're doing is not." We apply it to everything, from flavors of ice cream to professional callings. The thing is, it's very rarely fair. We're almost never comparing two roller coasters, one of which has a triple inversion and a great storyline, the other of which has gone three days without killing a park guest. Instead, we're comparing kittens and puppies, apples and oranges, and sometimes, kittens and oranges. So how do we handle things with grace?

Today we're going to be talking about apples and oranges, why both are awesome, and why no one gets to tell you which one to put in your lunch box.

Ready? Good. Let's begin.

My thoughts are not your thoughts; my process is not your process; my ideas are not your ideas; my method is not your method. All these things are totally right for me, and may be just as totally wrong for you. So please don't stress if the things I'm saying don't apply to you -- I promise, there is no One True Way. This way for my thoughts on doing the hard stuff. )
seanan_mcguire: (sarah)
So several people have said, basically, "self-promotion is hard." They are not wrong. And one person has said, "you should really give helpful hints." Also not wrong, although given my "90% of all advice is bullshit" stance on anything not self-explanatory, like "don't lick toads" and "don't go spelunking in the whale carcass," possibly just a way to get me to bullshit for a little while. Regardless, here are ten things to keep in mind about self-promotion.

1. There is no "one size fits all" solution; there is no magic bullet. What works for me will not necessarily work for you. What works for you will not necessarily work for Jim. You need to really look at both the logistics and the potential impact of any promotion efforts before you commit to them, because you only get so many shots. Which leads us to...

2. You only get so many shots. You have how many opportunities to make a first impression? Right. One. Assume that the average reader who is interested in your genre and could possibly be convinced to give you a second glance is willing to give you as many as four opportunities to be impressive. This is a very, very generous estimate; most readers will give you one shot, maybe two, because there is a lot of stuff out there to read. So if you run three unsolicited BUY MY BOOK BUY MY BOOK BUY MY BOOK Twitter campaigns, you only have one more chance to reach that reader. That unimpressed reader.

3. Most people don't like junk mail. Don't be junk mail. I can literally count on the fingers of one hand the number of times I've received something in the mail that I didn't ask for, looked at it, and gone "oooo, yes, I want this thing." Well, if you send me a bulk email without my having asked for it, you're in that mailbox. Does it work sometimes? Yeah. Send 1,000 emails, sell three books. But you've potentially just associated yourself, however wrongly, with the word "spammer" in 997 readers' heads.

4. Be appropriate to the venue. Let's say Olga wrote a book. And let's say she's been thinking a lot about promotion. She sees this article. She sees people talking about promotion, and books, and hey, that Seanan girl's a writer, right? All her commenters must be readers! So Olga goes around and replies to every single comment with "let me tell you about my book." Olga has now been inappropriate to the venue, and odds are she's gathered very few sales.

5. Building a brand is more vital than flogging a single book. I love the cover to Discount Armageddon, almost as much as I love the book itself. It's exactly what I wanted. Some others were not so impressed, since it was the first portrayal of a sexualized character on one of my books (and so PINK!). Many of them bought the book anyway. Why? Because I have built my brand, and they knew they could trust me. Sometimes the sales of book one will not rock your world. But they'll increase awareness for book two, and that can be vital.

6. Do not put yourself in a box. There are a thousand ways to promote yourself without resorting to junk mail and thread-jacking. Buy ad space on popular web comics. Do guest blogs. Send review copies to book bloggers you trust. Sign up for things like Scalzi's Big Idea. Don't just go "oh, I found the one way, I'm good." That way lies madness.

7. You will never have all the readers. It is not possible, barring your becoming the next Stephen King or Stephanie Meyer, for you to have name-recognition with all the readers, much less be read by all the readers. Even King and Meyer don't have all the readers. Maybe people don't read them. It's just that many more people do. Don't freak out about the ones who won't read you, they were never going to read you anyway.

8. It does not end. Yesterday, I emailed a reviewer that I know isn't on any of my lists and asked if she wanted a copy of Ashes of Honor. Today, I will give away two ARCs. Tomorrow, I will go to a convention. Promo never ends, and if you think it does, you're going to be very sad.

9. Choose sincerity. You can't just do things with the photo op in mind; you have to do them because you want to, because they're the right thing, because they're fun or awesome or somehow make you happy. That's promo, too. The ripple effect works.

10. Once someone says stop, you need to stop. The number of times I've seen an author permanently alienate a reader or group of readers by continuing a) to barrage them with promo, and b) explain their brilliant idea is...bad. It's definitely not good. Now, I am not saying "do not blog about your book." Your blog is YOUR SPACE, and anyone who's going to get pissed at you for talking about something that is a huge chunk of your life in YOUR SPACE is a jerk and you don't need them. But if you follow me around Facebook trying to explain your genius, we're not going to be besties.

There. Those are my helpful hints. Now if you'll excuse me, I'm going to go spelunking in a whale carcass.
seanan_mcguire: (me)
Every year around this time, someone says to me "Gosh, I've never been to the San Diego International Comic Convention before. I don't see what the big deal is. I really don't believe it's as big as everybody tries to make me think it is." And every year, I smack myself in the head and update this guide and pray for their survival.

Since I've been posting these obsessively-detailed Guides to Comicon on a yearly basis for some time now, I strongly suspect these people are being aimed at me. But since I love you all (those of you I know, anyway; I am well-inclined by amiably indifferent toward those of you who just came in out of the cold), and want you to have the best convention experience you possibly can, I have once again updated my Handy-Dandy Survival Guide to the San Diego International Comic Convention. See? It's handy and dandy, and that means it must be good! This guide includes tips on:

* Reaching the convention alive.
* Getting a hotel room.
* Enjoying/surviving the con.
* Things to do at the con.
* Eating food.
* Staying healthy and sane.
* Not getting killed by your friends.
* Budgeting.
* Bathing.

It is also heavily biased toward my own opinions on all these things, because hello, totally me. But I'm honest about my biases, and I'll be factual whenever it's fact, rather than opinion. (In short, don't expect me to falsify hotel room rates to suit my own ideas of "fair," but don't expect me to recommend a good Thai place, either.)

Ready? Okay!

Click here for Seanan's handy-dandy Comicon survival guide! Read and be enlightened in all the ways that matter, which is to say, all the ways that Seanan actually thought of. Freshly updated for 2012. )
seanan_mcguire: (editing)
The time has come for the forty-sixth essay in my fifty-essay series on the art, craft, and barely controlled interpretive mosh pit that is writing. I know, it's been a little while. Blame my deadlines. All fifty of the essays in this series are based around my original fifty thoughts on writing, meaning that I'm nearly done. Yay!

Now, to the essay itself. Our thought for today:

Thoughts on Writing #46: "Easy" Is For Other People.

That's a little hard to follow. Here's today's expanded thought:

Not everything you write is going to be easy, and not everything you write is going to be fun, and if you think "easy" and "fun" are your rights as a writer, please go find something else to do. Every book has a chapter you don't want to finish. Every story has a connective segment you just want to be done with already. It's going to happen. Acknowledge it now, and when it hits, you won't be so surprised. But you'll still be a little surprised. The painful parts of a project are like ninjas, and they sneak up on you.

Writing a book is a lot like cleaning a house. For every counter you de-clutter or deliciously sweet-smelling sheet you tuck into place, there's a toilet to be cleaned, a stove to be scrubbed, and a distressing stain to be attacked with baking soda and prayer. If you only take care of the easy, fun parts, you're going to wind up with a house that's one part showroom, one part disaster...and the disaster will spread. The hard parts are often the important ones, even if they're the parts that no one appreciates but you.

Today we're going to be talking about the hard parts, why they matter, the forms that they take, and why you can't avoid them, no matter how hard you may try.

Ready? Good. Let's begin.

My thoughts are not your thoughts; my process is not your process; my ideas are not your ideas; my method is not your method. All these things are totally right for me, and may be just as totally wrong for you. So please don't stress if the things I'm saying don't apply to you -- I promise, there is no One True Way. This way for my thoughts on doing the hard stuff. )
seanan_mcguire: (me)
Every year around this time, someone says to me "Gosh, I've never been to the San Diego International Comic Convention before. I don't see what the big deal is. I really don't believe it's as big as everybody tries to make me think it is." And every year, I smack myself in the head and update this guide and pray for their survival.

Since I've been posting these obsessively-detailed Guides to Comicon on a yearly basis for some time now, I strongly suspect that these people are being aimed at me. But since I love you all (those of you I know, anyway; I am well-inclined by amiably indifferent toward those of you who just came in out of the cold), and want you to have the best convention experience you can possibly have, I have once again updated my Handy-Dandy Survival Guide to the San Diego International Comic Convention. See? It's both handy and dandy, and that means it must be good! This guide includes tips on:

* Reaching the convention alive.
* Getting a hotel room.
* Enjoying/surviving the con.
* Things to do at the con.
* Eating food.
* Staying healthy and sane.
* Not getting killed by your friends.
* Budgeting.
* Bathing.

It is also heavily biased toward my own opinions on all these things, because hello, so totally me. But I'm honest about my biases, and I'll be factual whenever it's fact, rather than opinion. (In short, don't expect me to falsify hotel room rates to suit my own ideas of "fair," but don't expect me to recommend a good Thai place, either.)

Ready? Okay!

Click here for Seanan's handy-dandy Comicon survival guide! Read and be enlightened in all the ways that matter, which is to say, all the ways that Seanan actually thought of. Freshly updated for 2011. )
seanan_mcguire: (me)
At last we have reached the forty-fifth essay in my series of fifty essays on the artistic masochism that is the act of writing. Considering this whole thing was an accident, I think I'm going rather well. All fifty of these essays are based around my original fifty thoughts on writing, which means I am blessedly, mercifully, almost done. And there was much rejoicing.

Now, to the essay itself. Our thought for today:

Thoughts on Writing #45: You Brilliant Hack You.

Exposition is part of both these roles, so here's today's expanded thought:

You are brilliant and you are a hack. Sometimes you're going to be both in the same day. Embrace these two sides of your soul. Then bash their heads together until they start playing nice with each other, because nobody likes the golden goddess whose every word is a honeyed pearl, and nobody likes that other girl, either.

One truly of the fascinating things about the writing process is the self-contradictory nature of it all. You have to have enough faith in your skills and your ideas to sit down and put them on paper, where anyone can see them. And then, if you want to be a professional writer—if you want to actually do this for a living, rather than as a form of private catharsis—you have to find a way to let people see them. Critique groups. First readers. Eventually, if you're lucky and determined, an agent or an editor. All those people are going to poke holes in your work. And this is going to suck.

So how do you balance the ego needed to write with the humility needed to take critique? How do you walk the line between ALL SHALL LOVE ME AND DESPAIR and "screw it, rocks fall, everybody dies is a valid plot choice"? It's time to talk about the angel and the ape, and how we are supposed to balance ourselves between the two. Also, about why being a hack isn't always a bad thing.

Ready? Good. Let's begin.

My thoughts are not your thoughts; my process is not your process; my ideas are not your ideas; my method is not your method. All these things are totally right for me, and may be just as totally wrong for you. So please don't stress if the things I'm saying don't apply to you -- I promise, there is no One True Way. This way for my thoughts on being a brilliant hack. )
seanan_mcguire: (me)
Welcome to the forty-fourth essay in my fifty-essay series on the art, craft, and occasional mild psychosis that is writing. For a series that started entirely by accident, it sure has lasted a long way. All fifty of these essays are based around my original fifty thoughts on writing, which were written in no particular order.

This explains a lot. Thanks for sticking it out this far. Our thought for today:

Thoughts on Writing #44: I Don't Gotta Like You To Love You.

Context is also love. Bearing that in mind, here's today's expanded thought:

You don't have to like your characters. You just have to stay true to your characters. I may not appreciate the fact that Shaun insults Mahir's wife on a daily basis, but it's what the character would do, and I'm not going to change him just because I don't approve of his behavior. Some people will assume you approve of everything your characters do. Try to learn tolerance. Also, don't punch them.

In the course of writing a story or book, authors will very often need to write about people they don't particularly like. Sometimes those people will be the heroes, sometimes they'll be the villains, and sometimes they'll just be spear-carriers, but they're going to exist. So how do we handle it? More, how do we handle the real people who assume that, just because we wrote about something, we must believe it/agree with it/support it in real life? It's time to talk about the times we clash with the people in our heads, and how we deal with all the consequences that come after.

Ready? Good. Let's begin.

My thoughts are not your thoughts; my process is not your process; my ideas are not your ideas; my method is not your method. All these things are totally right for me, and may be just as totally wrong for you. So please don't stress if the things I'm saying don't apply to you -- I promise, there is no One True Way. This way for my thoughts on fighting with your imaginary friends. )
seanan_mcguire: (coyote)
Ladies and Gentlemen of the speculative fiction world, if I could offer you only one tip for the future, research would be it. The long-term benefits of research have been proved by scholars and scientists, whereas the rest of my advice has no basis more reliable than my own meandering experience.

I will dispense this advice now.

Enjoy the freedom and insanity of your youth. Scratch that: you won't understand the freedom and insanity of your youth until they've faded. But trust me, in twenty years you'll look back at your fanfic and your first drafts and recall in a way you can't grasp right now how much possibility lay before you and how fabulous you really were.

You're not bad at this as you imagine. You're not as good at it, either.

Don't worry about the future. Or worry, but know that worrying is as effective as trying to correct your spelling through interpretive dance. The real troubles in your career are apt to be things that never crossed your worried mind; the kind that blindside you on the Monday after a five-day convention.

Write one thing every month that scares you.

Doodle.

Don't be nasty when critiquing others, don't put up with people who are nasty when critiquing you. Revise. Don't waste your time on jealousy; sometimes you're ahead, sometimes you're behind, but the race is long, and in the end, it's only with yourself. Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how. Keep your old fan mail, throw away your old reviews.

Stretch.

Don't feel guilty if you don't know what you want to spend your life writing. The most interesting writers I know didn't know at twenty-two what they wanted to write. Some of the most interesting forty-year-olds I know still don't.

Get plenty of sleep. Be kind to your wrists, you'll miss them they're gone.

Maybe you'll publish, maybe you won't. Maybe you'll write novels, maybe you won't. Maybe you'll wind up remaindered, maybe you'll make the New York Times Best-Seller List six books in a row. Whatever you do, don't congratulate yourself too much. Don't berate yourself, either. Your choices are half chance, and so are everybody else's.

Enjoy your mind. Use it every way you can. Don't be afraid of it, or what other people think of it, because it's the greatest instrument you'll ever own. Dream, even if you have nowhere to do it but in your own living room. Read directions on how to write, even if you don't follow them. Do not read Amazon reviews, they will only make you feel ugly.

Get to know your readers, you never know when they'll be gone for good. Be nice to your fellow writers; they are the best link to your sanity and the people most likely to stick with you in the future. Understand that friends come and go, but there are a precious few you should hold onto. You'll know them when you see them. Apologize, even when you think you might be right. Take apologies gracefully. Work hard to bridge the gaps in geography and lifestyle, because the older you get, the more you need the people you knew when you were young.

Go to the San Diego International Comic Convention once, but leave before it makes you insecure. Go to a small, intimate literary convention once, but leave before it makes you egotistical. Travel.

Accept certain inalienable truths: prices will rise, reviewers will pan you, you too will get old, and when you do, you'll fantasize that when you were young royalties were plentiful, editors were accessible, and writers respected their readers. Respect your readers. Don't expect anyone else to support you. Maybe you have a movie deal, maybe you have a successful series, but you never know for sure when either one will run out.

Don't mess too much with your early drafts, or by the time you're finished, they will look artificial.

Be careful whose advice you take, but be patient with those who supply it. Advice is a form of nostalgia. Dispensing it is a way of fishing the past out of the wastepaper bin, wiping it off, rewriting the ugly parts, and recycling it for more than it's actually worth.

But trust me on the research.

with apologies to Mary Schmich, of "Wear Sunscreen" fame.
seanan_mcguire: (me)
Every year, as July approaches, someone says to me "Gosh, I've never been to the San Diego International Comic Convention before. I really don't believe it's as big as everybody tries to make me think it is." So every year, I smack myself in the head and update this guide and pray for their survival. Since I've been known to post obsessively-detailed Guides to Comicon on a yearly basis for some time now, I strongly suspect that these people are being aimed at me. But since I love you all (those of you I know, anyway; I am well-inclined by mildly indifferent towards those of you who just came in out of the cold), and want you to have the best convention experience that you possibly can, I've prepared an update to my Handy-Dandy Comicon Survival Guide. See? It's both handy and dandy, and that means it must be good! This guide includes tips on:

* Reaching the convention alive.
* Getting a hotel room.
* Enjoying/surviving the con.
* Things to do at the con.
* Eating food.
* Staying healthy and sane.
* Not getting killed by your friends.
* Budgeting.
* Bathing.

It is also heavily biased toward my own opinions on all these things, because hello, so totally me. But I'm honest about my biases, and I'll be factual whenever it's fact, rather than opinion. (In short, don't expect me to falsify hotel room rates to suit my own ideas of "fair," but don't expect me to recommend a good Thai place, either.)

Ready? Okay!

Click here for Seanan's handy-dandy Comicon survival guide! Read and be enlightened in all the ways that matter, which is to say, all the ways that Seanan actually thought of. Freshly updated for 2010. )
seanan_mcguire: (me)
I'm in the home stretch now, because this is the forty-third essay in my fifty-essay series on the business, craft, and never-ending cookie party that is the wonderful world of writing. If I seem to be getting a little bit punchy, it's because I've given up sleep until my deadlines are met. These essays are all based around my original fifty thoughts on writing, which were written in no particular order. This explains a lot. Thanks for sticking it out this far. Our thought for today:

Thoughts on Writing #43: Research Is Love.

Context is also love. Bearing that in mind, here's today's expanded thought:

Your ass is for sitting on, not for talking out of. If your characters are supposed to be gun experts, talk to some people who shoot guns. Read some books about guns. If the books don't make sense to you, hand your manuscript pages to someone who knows guns and say "please fix." My original draft of Feed literally included "INSERT VIROLOGY HERE," because when I wrote that chapter, I hadn't finished designing my virus. I finished my virus, double-checked my epidemiology, went back, and finished that scene. If you don't know what you're talking about, learn enough to fake it.

Authors very rarely write about characters that are exactly like them, down to the classes they took in college and the things they know how to cook for dinner. In almost all cases, even when writing "realistic fiction," we're going to be writing about characters who know things that we, as authors, don't necessarily know. Sure, we'll probably stick them in our areas of interest, because those areas interest us, but how do we deal with the fact that our characters actually know things we don't? How do we make it work?

It's time to talk about research, faking it, and when it's acceptable to bluff. Ready? Good. Let's begin.

My thoughts are not your thoughts; my process is not your process; my ideas are not your ideas; my method is not your method. All these things are totally right for me, and may be just as totally wrong for you. So please don't stress if the things I'm saying don't apply to you -- I promise, there is no One True Way. This way for my thoughts on getting the facts right. )
seanan_mcguire: (me)
Hello! It's been a little while, but at last, I can welcome you to the forty-second essay in my fifty-essay series on the business, craft, and insanity that we like to refer to as "writing." This essay series stems from my original fifty thoughts on writing, which were written in no particular order, resulting in an essay series that has wandered drunkenly around the topic, usually stepping in something useful along the way. We're almost done, and here's our thought for today:

Thoughts on Writing #42: The Very First You.

To provide a little bit more context, here's today's expansion:

You are not the next Stephen King. You are not the next Emma Bull. You are not the next anyone. You are the very first you. Comparisons are wonderful things, because they tell people whether you're working in a style or genre that they enjoy ("If you like Warren Ellis, try..."). But don't let comparisons turn into a prison. You are always allowed to bust out with something new and amazing and blow the roof right off the goddamn nightclub.

It's common to hear a new author described as "the next (insert latest hot thing here)." The next Stephanie Meyer. The next J.K. Rowling. The next Tom Clancy. Even our fictional characters get it. They're the next Harry Potter, the next Harry Dresden, the next Harry Houdini if he were secretly a teenage werewolf with telekinetic super-powers, the next new versions of the last big thing. So how do you deal with the pressure having everyone tell you that you're the next somebody else? Is that even possible?

I don't think anybody is the next anybody, and it's time to look at that in detail. Ready? Good. Let's begin.

My thoughts are not your thoughts; my process is not your process; my ideas are not your ideas; my method is not your method. All these things are totally right for me, and may be just as totally wrong for you. So please don't stress if the things I'm saying don't apply to you -- I promise, there is no One True Way. This way for my thoughts on updating familiar themes and stories. )
seanan_mcguire: (me)
Hello, and welcome to the forty-first essay in my fifty-essay series about the process, art, and business of writing. This set of essays started almost as an accident, and has provided me with lots of interesting discussion and contemplation, so thanks to everyone who's been participating. I've learned a lot, and I hope you have too. All the essays have been based around my original fifty thoughts on writing, which were written in no particular order. That's why they weave around like a drunken centipede. Here's our thought for today:

Thoughts on Writing #41: Something Old, Something New.

To provide a little bit more context, here's today's expansion:

Just because somebody else did it first doesn't mean that somebody else did it better. At the same time, just because you think you're going to do it better doesn't mean you necessarily will. Be just as objective with reworkings of old stories as you'd try to be with totally new ones. You actually need to work harder when you're dealing with the familiar.

Some people say that there are no new stories under the sun, just new ways of telling old ones. To look at the books and movies that hit it big in the mainstream, well, there's reason to believe it; Alice in Wonderland gets re-imagined again and again, the same fairy tale princesses show up everywhere from Disney to DAW, and Shakespeare has now been retold in just about every format imaginable. So how do you make an old story fresh and new again, and how much can you rest on what came before? When does "too similar" become a killing blow?

There are a lot of factors at work here, but we can at least start looking at what they are. Ready? Good. Let's begin.

My thoughts are not your thoughts; my process is not your process; my ideas are not your ideas; my method is not your method. All these things are totally right for me, and may be just as totally wrong for you. So please don't stress if the things I'm saying don't apply to you -- I promise, there is no One True Way. This way for my thoughts on updating familiar themes and stories. )
seanan_mcguire: (me)
It's time for the fortieth essay in my ongoing series about the art, craft, business, and mild insanity known as "writing." We're in the home stretch now; ten more essays and I'm done with the series. Kate and Amy are watching me like hawks to be sure I don't start something else insane. All the essays in this series are based around my original fifty thoughts on writing, which were written in no particular order. That explains a lot. Here's today's thought:

Thoughts on Writing #40: Starting the Discussion.

As always, context is our friend, and the thought needs to be expanded on. So here's today's expansion:

Talk to other writers about what works for them. Half the things on this list may be pure crap from your perspective; that's okay, because in order to decide that they were crap, you had to think about them. You have put thought into what kind of writer you want to be, and how you want to work. That's fantastic. Listen to everyone, and decide for yourself what you want to take to heart.

The thing about writing is that it's a weird combination of "learn by doing" and "learn by discussing." You have to understand certain things before they can be done; you have to do certain things before you'll understand why the way you're trying to do them is completely wrong. I learned to write a novel by writing a novel. I learned a lot of the things I needed to be watching for by discussing writing with other writers. But how do you filter the good from the bad? How do you justify rejecting advice from someone more successful than you are, or learn to take it from someone who seems to be less successful?

The lines are different for everyone, but let's talk about where to find them, and what they really mean. Ready? Good. Let's begin.

My thoughts are not your thoughts; my process is not your process; my ideas are not your ideas; my method is not your method. All these things are totally right for me, and may be just as totally wrong for you. So please don't stress if the things I'm saying don't apply to you -- I promise, there is no One True Way. This way for my thoughts on conversation. )
seanan_mcguire: (me)
Hello, and welcome to my thirty-ninth essay in my accidental series of essays about the wacky little thing that we call "writing." It's a little daunting to realize that not only do I have an accidental essay series, but that accidental essay series is well on the way to being finished. Soon, I'll have to find something else to do with my spare time. Anyway, this series of essays will soon be fifty essays long, all of them based around my original set of fifty thoughts on writing. The original fifty thoughts covered a lot of aspects of the writing life; the essay series is doing the same. Here's today's thought:

Thoughts on Writing #39: Getting Jealous.

There are lots of reasons for getting jealous, so it's probably important that we expand today's thought, and give it a little bit more context. Without context, after all, we're essentially lost in the woods. So here's today's expansion:

Envy is useful; it motivates you to work harder. Envy is toxic; the world is not innately fair. Acknowledge your envy, take a deep breath, and let it go. You're going to find yourself with a lot more room to work if you can do that, and you're going to be a much happier person.

Envy is a fascinating emotion. It's natural: everybody has it to one degree or another. It's normal: it really does happen to pretty much everyone. It's no more automatically a "bad" emotion than anger or sadness or fear, all of which happen naturally and normally and to everybody. But we're taught that envy is bad; that it has no positive sides; that if we're envious, we're somehow in the wrong, and will be punished if we're caught. So how do we deal with something that's natural and normal—and yes, unavoidable—and how do we harness its powers for good? Let's take a look at envy, why it's a good thing, why it's a bad thing, and how to use it. Ready? Good. Let's begin.

My thoughts are not your thoughts; my process is not your process; my ideas are not your ideas; my method is not your method. All these things are totally right for me, and may be just as totally wrong for you. So please don't stress if the things I'm saying don't apply to you -- I promise, there is no One True Way. This way for my thoughts on envy. )
seanan_mcguire: (princess)
I am a total comic geek, and I'm not ashamed. I'm also a Marvel girl, and—as seems to be increasingly unusual in some circles—I'm a superhero fan. I like my flying men in tights and my women in impractical shoes. No matter how insane the storylines become, at the end of the day, it's pretty easy to make me happy.

We start, of course, with comics. For the X-geek in your life, or for the geek who just wants people to understand your love of all things X-Man, the Grant Morrison run on New X-Men is a fantastic place to start. It has enough backstory to "fill in the gaps" for people just joining, while being an incredible, world-spanning story that it's hard as heck not to love. The Grant Morrison run has been collected into three massive volumes. New X-Men: Collection I [Amazon] kicks things off with the bombing of Genosha, the world's only all-mutant country. New X-Men: Collection II [Amazon] ups the ante in a dozen different ways, and New X-Men: Collection III [Amazon] brings things to a screaming, ass-kicking conclusion. I highly recommend these books, and not just because Emma Frost features heavily.

If you're looking for something a little outside the mainstream of the superhero world, Robert Kirkman's Invincible is an amazing title from Image, one that dares to show superheroes as a little more human than most publishers will dare. It's a painful, beautiful story, and since it's relatively new (IE, "this century"), catching up isn't all that hard. Invincible: The Ultimate Collection, Volume I [Amazon] is a big, beautifully sturdy hardback introduction to Mark Grayson and his world. If that's a bit too big for your budget, Invincible book one: Family Matters [Amazon] and Invincible book two: Eight Is Enough [Amazon] include the first issues of the series, and are more than awesome enough to get you hooked.

My current favorite superhero title is a lot darker. Garth Ennis—the man who brought us Preacher, which really tells you something about how dark we're talking here—has turned his attention the superhero world, and the resulting title is...disturbing, to say the least. Start with The Boys, volume one: The Name of the Game [Amazon]. Proceed from there to The Boys volume two: Get Some [Amazon]. With fantastic art, a gritty storyline, and an all-too-plausible superhero community, The Boys is a great antidote to all that four-color brightness. (If you need still more dark-but-awesome superheroics, look up Incognito [Amazon] and Wanted [Amazon], which really has nothing to do with the movie. But don't say I didn't warn you about the dark.)

Important note: All of the above are graphic novels, and can be obtained from your local comic book store. The Amazon links are for reference, and for people who don't have a local comic book store. Buy local. It's awesome.

Soon I Will Be Invincible [Amazon]|[Mysterious Galaxy] by Austin Grossman is a brilliant piece of superhero fiction that looks at the heroic and the villainous at the same time. I can't recommend it highly enough. I also can't say much about it without spoiling the surprise. Check it out, it's awesome.

If you enjoy the "Velveteen vs." series, you absolutely have to take a look at Black and White [Amazon]|[Mysterious Galaxy] by Jackie Kessler and Caitlin Kittredge. This is the start of a bad-ass series about a world where superheroes are under corporate control, and stepping outside the lines costs you more than you could possibly imagine. It's an awesome treatment of a superhero world, and the contrast between good and evil has never been more blurred.

Sometimes you want your superheroes to be fluffy and fun, and those are the times when you should reach for the Bigtime books by Jennifer Estep. Karma Girl [Amazon]|[Mysterious Galaxy], Hot Mama [Amazon]|[Mysterious Galaxy], and Jinx [Amazon]|[Mysterious Galaxy] are superhero romance cotton candy with a sharply sweet bite, like cocktails that look completely innocent until they knock you on your ass. They're more fun than a barrel of radioactive monkeys, and I hugely recommend them.

I've tried to avoid movies in today's gift suggestions, but I can't resist slipping one in here: Krrish [Amazon]. It's sort of the Bollywood answer to the big-budget Hollywood superhero movie, with a dash of Tarzan and several large dance numbers. It's incredibly fun, and incredibly weird, and really, really worthwhile. For seriously.

Got any heroes or villains to recommend? Tell me about it!
seanan_mcguire: (me)
Hello, and welcome to the thirty-seventh essay in my accidental series of essays on the art, craft, and process of writing. We're almost done; the series will eventually be fifty essays long, all of them based around my original set of fifty thoughts on writing. Because the list of thoughts was written in no particular order, the essays are addressing the various components of the writing life in no particular order, and will eventually cover just about everything. Spooky. Here's today's thought:

Thoughts on Writing #38: It Isn't Good Just Because It's Bad.

You may remember that the previous essay, number thirty-seven, was all about hype, and not believing everything that you hear. Now, I'm going to contradict myself a bit, because I said in that essay that there was no such thing as bad hype. Which I still hold that to be technically correct, I'm going to use the word "hype" to describe the flip-side of the "believing too much good press" problem, because it's easier. Today's thought expands to:

At the same time, don't sit around telling yourself how horrible you are, and don't let a few bad reviews shatter your sense of self. Look at the negative feedback as critically as you can, and if everyone is saying the same things, try to figure out whether that's something you can fix—and whether it's something you're willing to fix. I'm not going to stop writing horror just because there will always be people who hate horror. At the same time, if multiple horror reviewers are going "zombies, you're doin' it wrong," I should probably reassess. Don't buy the bad hype any more unreservedly than you buy the good.

It is human nature to believe the bad more than we believe the good. It is hammered into us, practically from birth, that listening to the bad makes us "responsive to criticism" and "realistic," while listening to the good makes us "vain" and "self-absorbed." So how do we find the balance between the two without losing our minds or sinking into the mire? Where is the line between buying our own press and becoming lost in the negativity? You're going to need to remember everything you know about balance and not believing everything you hear, and the sooner you start, the better. Let's take a good look at bad press, what purpose it serves, and how to keep yourself from falling under its sway. Ready? Good. Let's begin.

My thoughts are not your thoughts; my process is not your process; my ideas are not your ideas; my method is not your method. All these things are totally right for me, and may be just as totally wrong for you. So please don't stress if the things I'm saying don't apply to you -- I promise, there is no One True Way. This way for my thoughts on negative feedback, and why it's so hard to get past. )
seanan_mcguire: (me)
So in case you've managed to miss the news (I sometimes wish I'd managed to miss the news), Harlequin Romance has formed a new self-publishing imprint, Harlequin Horizons, and people are ticked off about it. By "people," I mean "the Romance Writers of America, the Science Fiction Writers of America, and writers here, there, and everywhere." The basic deal is this: you give Harlequin Horizons a substantial chunk of cash, and they will print your book. Oh, and if it's drop-dead awesome enough, they may allow you to sell it to them later (although they won't give you back your money at that point). In the meanwhile, you, too, can be a Harlequin author. Whee!

Watching reactions to this around the Internet has been fascinating, because there are a substantial number of people who don't understand why the community of authors is generally so upset. Unless, of course, we're just trying to keep ordinary people from discovering how easy and fun it is to write novels, and how quick you can get famous once you get past The Man who's been guarding the front gate. What they're overlooking is a set of rather nasty complexities attendant on the idea of this model.

With self-publishing, you must be able to pay to play. Being a first-time author is highly unlikely to make anyone wealthy unless they're already a celebrity. I don't know how much Stephanie Meyer got paid for Twilight, but I'll bet you she wasn't quitting her day job until the royalty statements started coming in. Under the normal model, your publisher pays you. That means that it cost me nothing but time to write Rosemary and Rue. Under the self-publishing model, it would have started off by costing me about six thousand dollars, and that doesn't include any sort of promotion, publicity, or advertising.

Writing is not an unskilled profession. Before you assume I'm saying that if you aren't published, you can't write, please hear me out. Like any creative profession, being a writer takes certain learned tools (a functional grasp of a language, for starters), combined with talent and lots and lots of practice. It's a weird cocktail, and the most intrinsically talented writers in the world still need all three components. How do you get practice? By writing, and by being forced to be critical with your own work. When I first wrote Rosemary and Rue, it was the best thing I'd ever written. By the time I finished rewriting it for publication, it was ten times better, and the first draft had become actively embarrassing. Does using publication as the gold ring work for everyone? No. There are some truly amazing authors who have never been published, either because they're writing things viewed as non-commercial, or because they just don't feel like taking the time. But for most of us, the need to improve in order to achieve publication is a lot of what actually drives our improvement. Taking that away is like saying "okay, you've read a bunch of anatomy books, now take out this woman's spleen."

It takes a village to raise a child. People involved with getting Rosemary and Rue to a bookstore near you: me. My agent. My editor. My publicist. My line-editor. My layout and graphic designers. My cover artist. The entire marketing team at Penguin. The guy who sold all of the above their coffee. People I had to pay for their help: the guy who sold us the coffee. People who knew more about what it takes to make a book successful than I do: everyone but the guy who sold us the coffee (and that's a guess; he may be a former publishing mastermind who just likes the smell of java). It takes an army of people to get a book from manuscript to market, and while you can potentially fill all those roles yourself, if you're not independently wealthy, it's going to be really, really hard. I thought I was pretty savvy about how publishing works; then I published a book. It turns out that what I knew was vague and superficial—now we're at "okay, you've watched a bunch of medical shows, now take out this woman's spleen."

We cannot be our own quality control with absolute accuracy. "But wait," you may cry, "it works in the fanfic mines." "Yes, that's true," I would reply, "but in the fanfic mines, you can edit your work for free." Once you expand to novel-length, the chance for errors expands exponentially, and once you've paid someone to put your book in print, your ability to fix them drops like a rock. Consider the number of errors in the average full-length published novel. Now consider the village that played whack-a-mole with the book before you ever saw it. Being expected to be so perfect that you don't need editing isn't just unfair; it borders on actively mean.

Now, all of these points may seem like they're anti-self-publishing, and the thing is, they both are and aren't. There are totally legitimate reasons to self-publish. Maybe you have six thousand dollars to spare, and you just don't like Disneyworld that much. Maybe you're printing a book of short stories written twenty years ago by your high school writer's group. Maybe you have a huge pre-existing Internet following (Monster Island and John Dies at the End, for example, although these were both small press, not self-published). Maybe you just want a printed edition of your grandmother's cookbook. Whatever makes you happy! Most comic books are self-published, and it works out fine for them (although most self-publishing comic creators also form their own imprints).

At the same time, taking aspiring authors and effectively telling them "you don't need to work to improve and learn, you don't have to deal with rejection and unwanted critique, you don't need to do anything but sign the check" is just...it's mean. It's preying on the vulnerability of young authors who don't want anything but to see their works in print. Sadly, most self-published books will never reach a wide audience; they aren't on the shelves in brick-and-mortar stores, they aren't in print advertising (unless you're really independently wealthy), they won't be sending advance copies out for review. They'll just appear in a catalog somewhere, and on the author's website, where the number of copies sold will depend on just how fast the author can tap-dance for the amusement of the masses. By adding the name of a big house to a self-publishing imprint, and the seductive offer of "maybe we'll buy it after all," Harlequin is effectively monetizing their slush pile, and potentially taking the opportunity to grow away from a great many of the aspiring authors involved.

If I had self-published ten years ago, I would never have improved enough as an author to write Feed, or Late Eclipses, or Discount Armageddon, or Lycanthropy and Other Personal Issues. Now, your mileage may vary. But these are my concerns, and these are the reasons that I really think that this sort of "business venture" is just another way of preying on the vulnerable.
seanan_mcguire: (me)
Hello, and welcome to the thirty-seventh essay in my accidental series of essays on the art, craft, and process of writing. We're almost done; the series will eventually be fifty essays long, all of them based around my original set of fifty thoughts on writing. Because the list of thoughts was written in no particular order, the essays are addressing the various components of the writing life in no particular order, and will eventually cover just about everything. Spooky. Here's today's thought:

Thoughts on Writing #37: Hype.

We live in a world of hype. We swim in hype, we breathe hype, we eat and drink and sweat hype. But what does it mean? To expand on today's thought:

Don't buy into your own hype. There will always be people ready to tell you that you're so awesome you should be elected President on the basis of sheer badass. There will always be people ready to tell you that you're brilliant, that your books are the best things ever written, that they can't imagine why you aren't winning every award in the industry. That's okay. Those are not bad people. They're good for your career, and frankly, they're probably telling the truth; everybody has the one author that can do (almost) no wrong, or the one book that's absolutely perfect as it is. Still, those six, or sixty, or six hundred people? Are just six, or sixty, or six hundred people. If you let yourself believe them, you're going to hurt yourself in ways that I can't even begin to describe.

Hype is natural, normal, and entirely unavoidable. Some of us react to it positively—"Wow, everybody loves this, it must be awesome!" Some of us react to it negatively—"Wow, everybody loves this, it must be horrible!" Some of us just learn to ignore it, and trust our own judgment about the things we do or do not enjoy. No matter what our reactions to hype, at the end of the day, it's going to exist, and it's going to be a part of your writing life. You're going to need to deal with the good parts, the bad parts, and most importantly of all, with the parts that involve not believing everything you hear. Let's take a good look at hype, what it means, and how to keep yourself from falling under its sway. Ready? Good. Let's begin.

My thoughts are not your thoughts; my process is not your process; my ideas are not your ideas; my method is not your method. All these things are totally right for me, and may be just as totally wrong for you. So please don't stress if the things I'm saying don't apply to you -- I promise, there is no One True Way. This way for my thoughts on hype, and why it's not always good for you. )

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