seanan_mcguire: (Default)
2024-01-25 08:50 pm
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A Hogswatch complication.

So we’re starting to get the “have you mailed the Hogswatch prizes yet?” emails, and to this, I must say no, no, I have not, and I will not be for at least some time yet.





Why? Because a pipe burst in my garage. Directly above the office.





We’re in the process of doing water mitigation on the office, and will have a general contractor coming in the next week or so to replace the damaged walls and floor. Most of the office is either in boxes or has been destroyed, and we’re working on boxing the rest of it as fast as we possibly can.





Nothing has been mailed because nothing can be located, and even if it could be, I tragically have more important things to deal with right now.





Thank you for understanding.

seanan_mcguire: (Default)
2024-01-18 05:40 pm

Roots of Decay, the DVD extras.

I am finishing The New Thing, as people seem to be continuing to enjoy it.  But because this is time-consuming, I only know people are enjoying it if they comment and let me know.  I have really enjoyed doing this, and I’m amazed that we managed to make it all the way to the end without running out of steam.





So!  Welcome to the “DVD extras” for episode ten of the Murders at Karlov Manor story, “Roots of Decay.”  This story is copyright Wizards of the Coast, although it was written by me, and can be found in its entirety here: https://magic.wizards.com/en/news/magic-story/episode-10-roots-of-decay





Please click the link, even if the story isn’t relevant to you.  Click-throughs are how Wizards knows that Story matters.





So what is this?  This is little excerpts of the story, with my thoughts on them, because, IDK, I thought it was funny.  I’ve also tried to include context for people new to Magic Story, to help you understand what the hell is going on.  If people continue to like it, I will probably continue.  If you don’t care about Magic Story, skip on over, although I’d still like it if you clicked.





And here we go!





As always, from this point on, plain text is bits from the story, italic text is my commentary on the same.





The vine around Kaya’s ankle pulled tight enough to feel like it was grinding against the bone. Not that pain was the problem; she was an assassin and had been called on to serve as a warrior more times than she liked to ponder. Pain was an old friend at this point. Pain meant she wasn’t dead yet, and as the vine whipped her toward what was sure to be a devastating impact with the ground, she knew without question that she wasn’t ready to be. Death came for everyone, even Planeswalkers—and wow, did she know that was true—but she’d never seen any sign that the dead could walk between planes. When she died, she’d be staying wherever she fell.





Elspeth can still planeswalk after the death of her human self, but as she immediately experienced an apotheosis and came back as a literal angel, I’m not sure she counts as “evidence” that the Multiverse doesn’t work on Wreck-It Ralph rules.  Die in a game that’s not your own, get trapped there, never make it back to where you belong.





It was a devastating thought, forming fast as she was pulled through the air. Did the ghosts of Planeswalkers haunt the planes where they died, never able to go home, wherever that was? Or did they cross the Blind Eternities one last time, one final gentle passage to the place their hearts could be at peace?





A lot of people who have survived devastating crashes and other natural disasters have described their minds wandering during the instant between realizing this is inevitable and actually moving beyond the accident, whatever that looks like for them.  This is Kaya’s mind trying to protect her.





And maybe big questions of cosmology could wait until she wasn’t about to get pancaked on Ravnican soil. Because one thing she could say for sure: she did not want to die on Ravnica. She refused to be just one more Orzhov ghost, one more eternal cog in a machine that couldn’t afford to stop turning, ever, no matter how many people were ground up inside it.





Kaya is too fond of not being Orzhov 100% of the time to want to die and get stuck on a plane where that becomes all that she will ever be.





If Oba wanted to wield Mat’Selesnya like a weapon, there was no reason for Kaya not to respond in kind.





If Oba is going to cheat, Kaya’s going to cheat, too.





Down, until she reached the place where her spark burned, that small fragment of the Multiverse that tied her to the Blind Eternities and made her what she was, always precious, ever since the moment she’d felt it catch fire at the core of everything she was, changing the way she understood reality forever. Even more precious now that it was so very, very rare.





A Planeswalker spark isn’t the same thing as a literal Worldsoul, but it’s a connection to the Blind Eternities.  In a way, all Planeswalkers are avatars of the Blind Eternities.  Their home is the space between the seconds, and asking for aid is a reasonable response.





Planeswalkers had always been a rarity, but she couldn’t imagine another time when their numbers had fallen so quickly and so brutally.





I think I already said this, but I’m not certain, so: after the Phyrexian Invasion, the fabric of the Multiverse changed, and many Planeswalker sparks were extinguished.  We still don’t know why.





The Blind Eternities would carry the scars of Phyrexia forever, and so would she.





This is actually an important beat of Kaya accepting that her trauma won’t just magically go away.





She barely felt her body turn intangible enough to slip through the vine. Oba howled fury and disbelief as Kaya, still semi-solid, landed lightly on the floor of Vitu-Ghazi, glowing lambent purple with her own magic—but also prismatic, bright as the skies over Kaldheim, as she held the connection to the Blind Eternities that would normally have whisked her away to some other place or plane, some other set of problems.





Kaya finding a way to use her Planeswalker spark to stay, rather than using it to run away, felt like a good way to show how far she’s come over the course of this story.  Plus, I love unusual applications of powers that don’t break the rules.





But that was the big difference between Kaya Far-Traveler and the actual dead. When she struck the living, they felt it.





“Kaya Far-Traveler” is one of the titles Kaya has picked up during her adventures.  I didn’t have an opportunity to use it before now, but I love it.





The guild leaders had been entangled and subdued, even Ral, whose body juddered and shook with the waves of lightning that ran across it, apparently outside of his control.





Lightning collectors can be damaged and that’s bad.  I mostly play Izzet these days.  When you’re Izzet, something is going to happen.  Whether it happens to me or to you is negotiable.





She gave her daggers another spin and started across the uneven floor toward Oba, phasing easily through the obstacles in her path, including the motionless body of Tolsimir.





Sorry to step in your kidney, dude.





Oba jerked around to face Kaya, snarling. “Why won’t you die?” Oba demanded.





“Lots of people have asked me that,” said Kaya, phasing one dagger back to solidity just long enough to sever a swinging branch. “Some of them were a lot more frightening than you. Rage-twisted dryad lady? You aren’t even in the same league as some of the things I’ve seen.”





Kaya has faced Phyrexian praetors and literal apocalypses.  One angry dryad is a problem, sure, but it’s not the worst thing she’s ever had to deal with.





She shuddered theatrically, continuing her inexorable march forward. Oba swung more branches at her. She chopped those down as well.





Something wrapped around her waist, jerking her to a stop. Kaya looked down and was almost impressed to see a phantom branch holding her where she was.





“Clever,” she said, unable to keep the approval out of her tone. The Ravnican Worldsoul had to encompass all things on Ravnica, all aspects of the plane, and that included the dead. A severed branch wouldn’t normally manifest its own ghost, but the potential existed.





Don’t bring the living to a ghost fight.





She’d seen ghost trees in other places, and not all of them had been as functional or as worshipped as Kaldheim’s World Tree or Phyrexia’s Invasion Tree. They haunted the forests where they’d fallen, making their slow vegetable desires known.





I just want to say that I’m proud of the line “slow vegetable desires.”  Also, I now have the image of Wrenn’s home plane, and the ghost dryads growing alongside their sisters, silent and serene.  So I share that image with you.





Kaito would tell you the best place to walk in a storm is between the raindrops; you just have to move faster than they fall, she thought and turned solid again, free from the entangling ghost in an instant.





We’ve had plenty of Tyvar mentions, but he wasn’t the only member of her strike team.  Kaito is a ninja from a plane called Kamigawa, psychokinetic and incredibly graceful.  Following his advice on how to move is actually pretty clever of her.





Several more tangible branches lashed out to grab for her. She chopped the first two aside with her daggers before phasing through the third, moving into the space where the raindrops—or the potential murder weapons—were not. They grasped, she evaded. It was like a dance, a swift, potentially deadly dance, around the bodies of her friends and the fallen and the ones who were both.





Kaito would be proud of her.





A series of roots ripped through what was left of the floor and wrapped around her ankles. When she tried to step through them, she once again hit the resistance of the Ravnican Worldsoul, refusing to allow her to phase, refusing to let her go. So much for stepping between the raindrops, she thought.





One Planeswalker can’t be equally matched to a literal Worldsoul.  There’s “the hero always gets extra rolls,” and then there’s “the hero is so OP that it stops being fun.”





Well, Kaito wasn’t the only person she’d had the opportunity to learn from. Koth was nothing if he wasn’t a lesson in working with your environment, understanding and caring for the world that made you regardless of how difficult it became.





Koth is a geomancer originally from the plane of Mirrodin, now part of the new plane of Zhalfir.  He loved his plane and his land fiercely and completely, and we haven’t really spent a lot of time with him since that plane was lost forever.





She was a daughter of Tolvada, not Ravnica, but she had been here often enough and long enough that there was little chance the plane didn’t know who she was. Ravnica understood her, possibly better than her homeworld, and even if she didn’t want to haunt this plane when she died, she had to admit it was likely.





Kaya doesn’t have a home as such anymore, and if ghosts go home when their bodies die, she’s going to wind up in Ravnica no matter what she does.  And there’s a comfort to that, even as there’s a horror.





Tyvar’s love of the natural world and the easy way he had been able to turn it to his own advantage flashed across her mind as another branch grabbed for her and she phased through it, her spark pulsing a little brighter inside her chest as if to mark the moment.





Tyvar mention.  Drink!





And Nahiri, who had spoken to the stones around her—and the stones had seemed to answer back, hadn’t they? Implying that they could somehow understand …





Nahiri is an ancient lithomancer from the plane of Zendikar, confirmed to have lost her spark post-Invasion, and currently doing her best Shrek “get the hell out of my swamp” impression.  Kaya saw her fall on Phyrexia (she got better).





“Hey,” she said, voice loud enough that Oba scowled in evident confusion. “I don’t know you can understand me, but I’m taking a gamble here, because we are what you made us, and you are what we made you. Gods and monsters, heroes and villains, and a city to hold and keep us all. You don’t choose which ones of us you care about. You don’t take sides. Well, she wants you to take sides. And I say a Ravnica that chooses one side over another is no Ravnica at all. She wants to turn you into something you’re not.” She paused to shoot a venomous glance at Oba. “Just like the Phyrexians did.”





I do love this little speech of Kaya’s.  I feel like it encapsulates a lot of what people love about the plane, and why we keep going back there over and over again.





This time when she tried to phase, the roots passed right through her. Kaya raced the rest of the way across the room to Oba, jumping over roots, phasing through branches, and turning solid when the ghosts of branches lashed through her. Oba had a tighter grasp on the Worldsoul now; Kaya wasn’t going to talk her way around the dryad’s rage a second time.





Kaya basically just sidled up to the Ravnican Worldsoul, which was already almost manifest due to Oba’s influence, and said “hey, if you let me go, I’ll make the hurting stop.”  So the Worldsoul, which is Ravnica, exerted itself enough to release her.  She can’t pull that trick a second time.  It was a small thing, but it was a lot of work, and you only get one get out of jail free card.





Kaya’s rhythm had to be precise, as exact as Teysa tallying up the books. Every step had to balance the account opened by the step before it.





If Kaya is invoking her friends to get through this fight, Teysa has to be a part of what helps her.  It’s narratively essential.





The thought of Teysa turned out to be just what Kaya needed to find her focus. She owed a debt to the Orzhov. Teysa had forgiven part of it by taking over the leadership of the guild, and what had that gotten her? Murdered by a grief-poisoned Trostani who had been unable to tell friend from foe in the aftermath of the invasion. Dead and laying in state and probably to return—powerful Orzhov usually did—but never to be the same. Never to be alive. Her death was a line on a ledger that Kaya would never balance, never erase, and knowing that helped her move between, around, and through the obstacles Oba threw into her path.





Anger and grief are both solid motivators.





And then Kaya was stepping through a fallen bough as thick around as her own thigh, almost face to face with Oba for the first time since the chaos had begun. She blinked, and for a moment, she thought she saw Teysa, off to one side, gesturing for her to get on with it. Her attention snapped back to Oba as she snarled, beginning to spit some curse or insult at Kaya, and all Kaya could feel was grief, and weariness.





Teysa has been dead for several days, and it’s almost time for her to pull herself together, if she’s going to.  So is Kaya hallucinating, or is she finally catching a glimpse of what she’s been waiting for?  And is there a worse time than in the middle of the big climactic battle?





Vitu-Ghazi was a crime scene. And Trostani had acknowledged the authority of the Agency when she allowed them to hold their meeting here. Kaya straightened, anchor in her hand.





Behave like scenery, get treated like scenery.





“No,” she said and hit the button to deploy the barrier.





I think there’s a line missing here, as Kaya is currently refuting nothing at all.  I don’t know what happened.  I’m sorry.  I will now hang my head in shame for at least ten seconds.





Cascades of magical light shot out, struggling to wrap around Oba’s form. Again, Kaya thought she saw Teysa out of the corner of her eye, grabbing for the ribbons and guiding them back toward Oba, but she couldn’t look, couldn’t hope one way or the other, couldn’t allow herself to see





So maybe Teysa’s here, and if she is, she’s helping.  Good lady.





Oba shrieked, thrashing against the wards. She was going to break loose. It was inevitable. Barrier wards were meant to be initialized from two ends at the same time, allowing them to seal off a scene without leaving anything exposed. She couldn’t do it alone, and she didn’t have anyone else: they were all tied down, all confined. She was going to lose. Again.





If that is Teysa, she’s currently solid enough to interact with magical energy, but not with solid objects.  She can’t handle the other end of the barrier ward.





The Dimir assassin, who had been lying motionless since she was impaled and had not been entwined by any of the roots that seized her allies, rolled onto her knees, blood pouring from the wound in her chest, and grabbed the second barrier ward anchor from where it lay forgotten on the floor.





Etrata has been playing dead until she could get a tactical advantage out of it!  A skill of her guild, it seems.  But now Kaya has her second anchor.





Frantic not to lose the ground they’d gained, Kaya grabbed the first thing she could find, her hands closing around one of Oba’s ghost branches. She forced a jolt of necromantic energy into it and felt it bow to her command, becoming hers rather than Oba’s. Snapping the newly flexible branch around, she whipped it into the mass of cords, using it to catch and confine the struggling dryad.





So we’re using an Agency barrier ward—absolutely a creation of Ravnica, one hundred percent of this plane—operated by a Dimir assassin and an Orzhov ghost, and the necromantically-controlled ghost of a piece of Vitu-Ghazi itself, to take down the Dryad of Life.  We’re getting ass-deep in the symbolism over here.





They pulled until Oba’s struggles stopped, until she was wound up in the barrier ward and the ghost Kaya had stolen from Vitu-Ghazi, as captive as a fly in the center of a spider’s web.





Dear Izoni: I’m sorry we stole your symbolism.





The other two heads of Trostani were beginning to stir. They straightened, then reached for their struggling sister. Each of them pressed a hand to her temple, and she went limp.





As soon as Oba’s control slipped, they were able to wake up, and they learned this trick from watching her.





Something inside Kaya collapsed at the same time. She could have killed Oba during the fight. Now, with the dryad captive and unconscious, it would be too much like an execution. She couldn’t do it. No matter how much she wanted to, she couldn’t.





It sucks to have scruples sometimes.





“Good meeting, all,” she said wearily. “We should never, ever do this again as long as any of us live. That work for you?”





I would be down to end most meetings this way, even if they didn’t feature killer dryads and stabby roots.  I am not a meeting fan.





In his cage of roots, Ral began to laugh, and after a moment, Kaya did the same. They laughed not because they were amused, but because they were alive, and sometimes relief can look a lot like joy when it’s seen in the right light.





Ral understands dark humor.  Thankfully.





“Yeah, I guess cleanup comes next,” Kaya said and moved to cut Proft free of the floor, offering her hand to help him to his feet. He nodded and took two steps before dropping to his knees and gathering the fallen Etrata into his arms.





“Were you playing dead that entire time?” he asked.





Proft has other priorities just now.





Proft blinked several times before tilting his face up toward the now distant ceiling. “What am I going to do with you?”





“Didn’t you know?” asked Etrata. “House Dimir is all but gone, our guildmaster dead. Our scattered assassins are like stray dogs. If you take one of us home, you have to keep us.”





You feed them, they follow you home, they’re yours now.





Proft looked at her sharply.





“Besides, you need an assistant, or you’re going to get yourself murdered in no time at all. I’m pretty sure half this room would pay me to do it.” Etrata looked briefly speculative. “Maybe I could get them to bid against each other.”





And thus is a partnership formed and formalized.





“You wouldn’t dare.”





“True enough.” Her expression softened. “An assistant needs a detective to protect. We’re an ecosystem now, you and me.”





I really like “we’re an ecosystem now, you and me” as a justification for doing things this way.





“And we’re going to have to talk about your stubborn insistence that Lazav is gone. We both know better.”





“A girl needs her secrets.”





They’re going to be arguing about this forever.  Lazav could appear in front of them, and Etrata would still be insisting he was dead; they could find his corpse, and Proft would still be insisting he was alive.





Oba had been right about one thing: you grieved harder for the people you knew than you grieved for strangers. That was the way the heart worked. That was the way the heart had to work, or there would be nothing but grief ever again, anywhere in the Multiverse.





This is a psychological fact; we grieve more for things that touch us directly, because otherwise we’d all be overcome with weeping, and nothing would ever get done.  Part of Kaya’s struggle has been trying to reconcile her grief over the people she loves and her lack of grief for the people she never knew.





It was better this way. Selfish and small, certainly, when compared to the vastness of something like the Blind Eternities, or even Vitu-Ghazi, but sometimes small was safer, because small was something that could be understood. Small was something that could be kept.





Kaya wanted to keep things for a while.





Kaya wants to get better.





Ral fingered a tear in the hem of his jacket. “Tomik is going to kill me,” he said. “He made me promise not to get into life-threatening fights with people I assumed were allies unless he was in the room, since apparently the presence of my spouse will keep me from behaving in what he called an ‘unreasonably reckless’ manner.”





Tomik knows who he married.





“If he asks, I promise to tell him you didn’t start this fight, and you spent most of it literally rooted to the floor, not taking any unnecessary risks,” said Kaya.





“Really?”





“I mean, it’s true. And sure, you would have been reckless if you’d been able to. Want me to tell him that?”





“I would prefer if you didn’t.”





Kaya smiled. “Then I’ll stick with my first story.”





I think Kaya and Ral may be better friends than Kaya thinks they are, just based on the way they interact when they’re actually allowed to do so.





“We would prefer to be alone with our grief,” said Cim. “We must go deep into our thoughts, and try to restore our connection to Mat’Selesnya, to see if she even wishes us to remain as we are, to speak for her, after what our sister has done. Perhaps we, too, are coming to an end. Emmara Tandris will speak for the Conclave while we are in communion, and perhaps even after our return, depending on the will of Mat’Selesnya. We have called for her. It may be you do not see us again.”





Mat’Selesnya is the Selesnya parun.  Trostani has been in control because they were connected to her.  If she no longer wants them to lead, they won’t.





Ses lowered her hands. “Everything ends. Trees root, they grow, they spread their leaves to the sun, they live for a time, and when that time is done, they die. If Mat’Selesnya says our time is done, we will go.”





This is Trostani promising to step down peacefully if necessary.  They knows they’ve lost the trust of the other guild leaders.





“The Guildpact …”





“Will be available to any who need it,” said Ses with surprising clarity. “Vitu-Ghazi is not fallen. Selesnya stands, for all that has happened. We will do our duty as required. If there is cause to consult the original Guildpact, it will be here for those who seek it.”





No you did not just lose another guild.  Now leave us the hell alone.





Making her way out of the manor, she realized with a start that she hadn’t seen any sign of Kellan since Oba threw him off the roof. She quickened her pace, hoping she wasn’t going to step outside and find her partner smeared across the stones of the courtyard.





In her defense, she was a little bit distracted before.





“Ezrim told me to stay outside while you talked to Trostani, but not to go anywhere before you knew I was okay,” said Kellan. “I’m okay. Are you okay?”





Oh, Kellan.





“I wish he’d told you to come in, but I’m glad he asked you to wait,” said Kaya. “No, I don’t think I’m okay. I don’t think I’m okay at all.”





Oh, Kaya.





Then, for the first time since she’d found Teysa dead in her office, Kaya allowed herself to do the unthinkable. In front of a very startled Kellan, she allowed herself to cry.





Kaya is finally ready for that fishing trip, I think.





Three days later, Kaya sat in a pew at Karlov Cathedral, staring at her hands as the Orzhov pallbearers selected for the honor of bringing Teysa to the altar carried her remains to the front.





It’s finally time for the funeral.  Yay, I guess?





There was a hollow boom as they set the coffin down. The organist played the traditional march that accompanied the entry of honored Orzhov dead. And a wry, irritated voice beside Kaya said, “What is this piece of music called, anyway?”





Because there’s no reason not to make a glorious entrance when the day is literally the story of you, told in eulogy and remembrance.  Teysa is no Judith, but she’s still Ravnican, and that means the drama is her birthright.





“I think it’s called ‘Waltz for the Deathless,'” said Kaya, not quite daring to raise her head.





“Funny.” Teysa sniffed. “I always thought it was called ‘You Can Take It with You.'”





The actual name of the song is probably “Waltz for the Deathless,” and while it was composed for a high-ranking Orzhov, guild members regularly license it for performance at their own funerals.  But Teysa’s name for it is also common, especially among younger guild members goofing around when their parents aren’t watching.





Teysa was next to her, only the faint transparency of her form betraying the fact that her body was on the altar while her ghost was with Kaya.





We all saw this coming.





The wound that killed her was gone. Unlike some ghosts, Teysa was clearly disinterested in defining her afterlife by the manner of her death.





Teysa will be defined as Teysa, and nothing else, forevermore.





Her cane leaned against her leg. It had been an extension of her body for as long as Kaya had known her; it only made sense that she would keep it with her now.





It was really important to us that death not erase one of the main physically disabled characters in Magic.  Teysa walks with a cane because Teysa walks with a cane.  Even if she no longer has a body to hurt her, habit carries over into the afterlife.





“I appreciate you keeping my guild from falling apart as I gathered myself,” said Teysa. “Also for helping to identify and eliminate my killer. That was kind of you.”





Let’s just assert ownership right off the bat.





“I owed you a debt for letting you die,” said Kaya.





“Consider it repaid in full, if it ever existed,” said Teysa. “Honestly, it’s better this way. No more hunger, no more distracting bodily needs, just me and the ledgers and the assets of the guild, the way it’s meant to be. Why would a little thing like death stop me from running the Syndicate? I’m going to be here for a long, long time.”





Kaya can dwell on how sad it is that Teysa isn’t alive anymore.  Teysa can’t do that.  There’s no going back; she needs to focus on the future.





“Was that you in the fight at Vitu-Ghazi?”





“Of course it was. I’ll always look out for you when you’re in Ravnica.”





Now there’s a promise.





“Why did you …?”





“You had business to do. I would only have been a distraction. Really, Kaya, you have to learn to do things in the proper order.”





Teysa’s right, but she’s also missing the part where Kaya has been waiting for her for days, and really, really needed to see her.





Kaya made a sound that could have been either a soft laugh or a sob. In the darkness of the cathedral, it passed easily for both. Teysa frowned, eyeing her.





“Are you all right?”





“I’m sorry I couldn’t kill Oba for you.”





Murder is better than a bouquet at your graveside.





“Don’t be,” said Teysa, voice turning hard. “Lavinia won’t find a justification for arresting her. There are too many loopholes she can worm her way through. I, on the other hand, don’t intend to use anything so straightforward as the law. Selesnya will doubtless make the argument that she can be purified and reformed. I intend to make the argument, through an army of accountants and financial bylaws so archaic Azor wouldn’t be able to comprehend them, that the price of assassinating an Orzhov guild leader is everything you thought you owned. They want her alive? Well, her death would have been far less expensive.”





I love this speech so much.  I just want to roll in it.  “the price of assassinating an Orzhov guild leader is everything you thought you owned.”  You go, Teysa.





“You’ll have to leave, of course. I wish it didn’t need to be this way, but if I’m intending to absolutely ruin Selesnya for not answering Oba’s treason by handing someone an axe, it’s best if I don’t have my predecessor, the known assassin, hanging about the place being all alive and confusing the question of who’s in charge.” Teysa looked expectantly at Kaya. “You understand, don’t you?”





Teysa is legitimately intending to further destabilize Ravnica to say “naughty naughty” about this whole situation.  The city of guilds is going to become the city of guild at this rate.  Everything’s going to finish collapsing, and it’ll just be the Gruul standing there going “well, this is an unexpected outcome, for sure.”





“I thought I’d lost you,” Kaya said and leaned over, half-phasing herself out of the world of the living as she reached out, not quite shaking, and embraced her friend.





After a moment, Teysa smiled and hugged her back.





Kaya’s specific power set means that she can still hug her dead friends, and I love this for her.





Kellan looked up, breaking into a wide smile. “Kaya!”





I’m glad she gets to say goodbye.





“I’m heading out in the morning,” she said, only a little amazed at the pang that rose in her chest. She was going to miss him, talented, unseasoned, eager partner that he was. It was nice to think there would still be people—living people—on Ravnica that she’d miss when she was gone. “Promised a friend I’d help him hunt for something he called a ‘dire bear’ once I finished with things here. He’s a nice guy. Very enthusiastic. I think you’d like him.” Fortunately, they would probably never meet. The thought of Kellan and Tyvar deciding to out-hero each other on the battlefield was exhausting.





This is going to be one hell of a fishing trip.





“Just wanted to check in before I hit the road. Any sign of Judith yet?”





“None.” Kellan shook his head. “No one’s found a body, or seen her, and no one’s claimed the kill. The rest of the Rakdos seem to be laying low for the moment, and even though they’re no longer on the verge of war with Boros, that’s probably for the best. Aurelia’s feathers are well and truly ruffled.”





Not being able to find Judith means no one’s found her crystal skull full of ghost investigator, either, which is probably part of why Aurelia’s feathers are so ruffled.





“Yup. Things are going to be interesting here even without you,” said Kellan. Then he grinned. “I’m so glad.”





Kaya grinned back. “Weirdly enough, me, too.”





And we know Kellan likes things interesting.  I don’t think he’ll be staying on Ravnica for long after this.





So that’s our murder mystery.  Lots of unanswered questions, but some of them are things that can easily be intuited, if not said on the page.  Lots of changes to the status quo.  I hope you’ve had as much fun reading as I had writing, and I’ll be back tomorrow with one last roundup!

seanan_mcguire: (Default)
2024-01-09 05:10 pm

Shadows of Regret, the DVD extras.

I am continuing The New Thing, as people seem to be continuing to enjoy it.  But because this is time-consuming, I only know people are enjoying it if they comment and let me know.  Say something, probably get more, say nothing, get some crickets..  Just saying.





So!  Welcome to the “DVD extras” for episode three of the Murders at Karlov Manor story, “Shadows of Regret.”  This story is copyright Wizards of the Coast, although it was written by me, and can be found in its entirety here: https://magic.wizards.com/en/news/magic-story/episode-3-shadows-of-regret





Please click the link, even if the story isn’t relevant to you.  Click-throughs are how Wizards knows that Story matters.





So what is this?  This is little excerpts of the story, with my thoughts on them, because, IDK, I thought it was funny.  I’ve also tried to include context for people new to Magic Story, to help you understand what the hell is going on.  If people continue to like it, I will probably continue.  If you don’t care about Magic Story, skip on over, although I’d still like it if you clicked.





And here we go!





As always, from this point on, plain text is bits from the story, italic text is my commentary on the same.





The party was pretty much over after that.





Gosh, you think?





Etrata’s removal from the grounds of Karlov Manor took no time at all in the grand scheme of things. Long enough for everyone to see what was happening; long enough for several members of the Selesnya Conclave to approach Teysa, nearly frantic with the need to make it clear that Etrata wasn’t with them, they hadn’t smuggled her into the party, this was not their doing, they had been betrayed as much as anyone else! Not, perhaps, as much as Zegana, who would never be betrayed by anyone ever again, but as much as Teysa, as much as the Agency, as much as anyone else who was innocent of all wrongdoing.





I basically see this as the Conclave’s “hey let’s not be in the path of financial ruination” moment, since Teysa is likely to have a lot of pissed-off energy and some big feelings to throw around after what just happened to her cloakroom.





Teysa’s wards should have kept anyone from leaving: Karlov Manor wasn’t the seat of Orzhov power, but it was the seat of her power, and here, her word was absolute law. But when the Azorius mages who had grabbed Etrata marched her to the gate and pulled her out, nothing stopped them; no other members of House Dimir appeared to demand the release of one of their own.





Teysa isn’t going to argue with the law at this moment in time.  She has other things on her mind.





And into that ridiculous magic of Proft’s! Only a few members of the Agency had seen it in action before, and while they were quietly smug about how elegantly he’d applied it to the task at hand, the remaining Azorius looked more annoyed than anything else.





Kaya supposed that wasn’t much of a surprise. Proft had been their asset before he chose to go off and ply his talents with the Agency, and if there was one thing she knew about the guilds, it was that they didn’t like losing resources. Especially these days, with everyone running close to the bone as it was.





I think this is our first confirmation that Proft used to be a member of the Senate.  No wonder he gets under Lavinia’s skin just by breathing.  That also explains some of her dislike of the Agency, if they started out by poaching her people.





Kaya resisted the urge to glance at Teysa as she stepped up on Kaya’s right, leaning heavily on her stick. The evening had taken a lot out of her.





Teysa is probably in an intense amount of pain for this whole scene.  That doesn’t change anything, but it’s something to keep in mind.





“You let them leave,” said Kaya.





“Following our colleagues at the Agency into the investigative arts?” asked Teysa.





Pain can make you a little catty with the people you care about.





“You can’t hold me here without my consent.”





“No. I suppose I never could, could I? Out of all of us, you remain the one who can just … walk away, any time you want to.” Teysa’s expression sobered.





Teysa was genuinely hurt when Kaya didn’t come back to help during the Invasion.  She understands that Kaya was helping elsewhere, but the Orzhov were hers to protect, and she didn’t come back.  That sort of thing isn’t easy.





Kaya managed not to flinch. Somehow, without coming anywhere close to mentioning them by name, Teysa had managed to invoke the shades of Jace and Vraska, the other two people who’d walked away from Ravnica. The two who hadn’t come back.





The two who never would.





We’ve touched on Jace and Vraska a bit in these notes, but let’s expound.  Jace Beleren was a blue-aligned mind-mage, originally from Vryn, who, like Kaya, wound up on Ravnica for quite some time.  He did a tour as a the living Guildpact, the single entity who could control the guilds, and was a member of the strike team that went to New Phyrexia.  He was infected with glistening oil and became a Phyrexian, turned against the people he had cared about.





Or most of them, anyway.  Jace was infected by Vraska, his closest friend and dearest love, the gorgon leader of the Golgari swarm.  She had been infected by Phyrexia before he could find her, and slipped entirely away while he was holding her.  They are both currently considered lost, although no one’s seen the bodies.





“Shaken, but recovering,” said Teysa. “She’s moving past grief and into outrage. I wouldn’t want to be the person who did this. They’re likely to find the entire weight of the Simic crashing down upon them, and there’s no one in a position to leaven Vannifar’s wrath. She and Zegana fought over the future of the Simic Combine, but they were sisters, in their way. There were deep bonds of loyalty and affection there. Vannifar won’t allow this to go unanswered.”





Beware the wrath of the elf-ooze, for it shall be acidic and unending.





“No, I can’t imagine that she would. What did you want to talk to me about before?”





Let’s not forget this little plot thread, shall we?





Kaya found herself wondering, somewhat uselessly, what the Agency intended to do about the coats that had been left under Zegana’s body.





It’s a fair question.  Some of these people probably only have the one coat, given how much damage the Invasion did, and others will just want their coats back.





“Before, on the balcony, there was something you wanted to say to me,” said Kaya. “Or tell me. Can you tell me now?”





Teysa sighed. “Stay long enough for the news to break, and to see that the ripples don’t wash us all away, and I’ll call for you,” she said. “I do want to tell you, it’s just … this isn’t the time.”





Kaya looked at her carefully. She seemed sincere. Teysa was a born politician, but even politicians can have their moments of vulnerability.





“Three days,” she said, finally. “Then, if you haven’t called me, I come looking.”





“Deal,” said Teysa.





Well, at least now we know why Kaya is sticking around after the party.  It’s a reasonable request on Teysa’s part, and a reasonable time limit on Kaya’s.





Three days slipped steadily by. Kaya returned to her rented room, refusing Teysa’s offer of a guest chamber at the manor, and Teysa, perhaps understanding that pressing the matter would be a good way to make Kaya leave the plane, hadn’t pushed the issue. During the day, she wandered the streets, enjoying the familiar tastes of Ravnican street food and strong coffee laced with cream and lavender honey, and listened to the people who didn’t know her well enough to bite their tongues.





Coffee is one of the things Ravnica is rightly famous for.  They’re probably the first plane to have developed coffeeshop culture.  Too much caffeine is the reason all the guildies are so tense all the time.  (Not really, but it’s funny to me.)  Given the variance in coffee styles on Earth alone, I like to ponder how different planes take their coffee, and what sort of fads and traditions are at play in the brewing.





Rumors swirled in the streets, bitter, writhing things with teeth that snap and bite. There had been a theft at the Orzhov party, they said; some guild member had lost a precious heirloom and was going to be furious until it could be reclaimed. There had been a betrayal. An affair had been uncovered. All manner of crimes had apparently happened on the grounds of Karlov Manor, and because both the Agency and the Azorius had been present, both groups were being spoken of with uncommon disdain.





Rumors, they do spread.  I tried to list as many things the reader would know weren’t true as I possibly could, just to make it clear that the waters have been very muddied.  The death of a guild leader is a big deal!





Because they didn’t just talk about the party, although that was the most recent glorious scandal, and somewhat less raw than the wounds of war. They talked about the Phyrexian invasion and how the Planeswalkers had failed them all. After spending years safe in the knowledge that the average person didn’t know what a Planeswalker was and thus couldn’t have opinions on them, Kaya was now faced with a reality where everyone knew, and almost everyone disapproved.





It hurts to be the center of attention when you’re not used to it.  Kaya has been a hero and an assassin, she’s been a wanderer and a Planeswalker, but she’s never been socially accepted as “the bad guy.”  This is a pretty big adjustment for her.





It was uncomfortable enough that she was almost relieved when, on the morning of the third day, a messenger from the Agency came looking for her.





Third day, that’s her deadline.  But it’s the Agency, not Teysa.  Huh.





“Ma’am?” said the messenger, stopping a few feet away, virtually vibrating as he waited to be acknowledged.





Kaya took one last, lingering sip of her coffee before turning to face him, blinking when she saw his face. “Agent … Kellan? Why did they send you?”





Good golden retriever boy, just getting into everything.





“No, actually,” said Kellan. “He isn’t much on sharing his thoughts with other people when he doesn’t have to. No, it’s the chief who’d like to speak to you.”





So Ezrim wants to talk to Kaya.  We don’t know how he feels about Planeswalkers: that gives us a little bit of tension here, which is a nice thing to have.





“I’ve read your file. You’re not from here.” He waved a hand, indicating the city around them. “Ravnica, I mean. You came from someplace much farther away.”





“You’re allowed to say ‘Planeswalker,’ you know. It’s not a bad word,” said Kaya.





Kaya is starting to get a little frustrated with the way people are behaving about Planeswalkers.





Kellan looked briefly abashed. “Sorry. Yes. You’re a Planeswalker.”





“So is my father. I hoped you might … I wondered if you might know where he is.”





This is, pretty obviously, a formatting error.  Kellan is the speaker on both lines, and I’m not sure what happened.  Please read without the hard line break in the middle.





“Your father is—who’s your father?” Please don’t let him say a name I know, she added silently. Please, if there’s any mercy left in the Blind Eternities, he won’t name one of the dead.





“His name’s Oko,” he said. “He’s one of the fae.”





A stranger, then. “Sorry. Don’t know him.”





She could see the disappointment in his eyes even as the relief flowed through her.





Kaya would love to be able to help, but even more than that, she doesn’t want to help by saying “yeah, I watched him fall to biomechanical horrors beyond comprehension, his skin turning to metal and flowing away.  Sorry your dad’s a corpse, dude.”  And since she’s never met Oko, she isn’t flinching from the name for other reasons.  (Kellan’s father, Oko, is a fae troublemaker first seen on Eldraine, and kind of an asshole.  Most people who know him don’t like him.)





“You’re the second Planeswalker I’ve talked to who’s said that. I thought—well, the Agency has all sorts of information. I thought they might know something, if he’s ever passed through here.”





“And no luck?”





Kellan only shook his head. “The filing system is … complicated.”





That explains why Kellan’s working with the Agency.





The floating, angular shape of the Agency headquarters loomed in front of them. Streams of water cascaded from the base, falling into channels that had been designed to catch them before they could flood the streets. Agency mounts stood at the ready, ferrying agents up and down.





Fantasy architecture lets you get away with a lot of awesome things.





Kaya took a deep breath and stepped through the door, not bothering to open it first.





Kaya solves a lot of problems by charging straight through them.  It works out pretty well for her.





Ezrim’s office had been designed with his ever-present companion in mind. In addition to a massive desk and several traditional chairs for visitors, the back third or so of the space had been turned into something close to a stable, with straw on the floor under a heap of pillows that formed a sort of lounging chair. Not that Ezrim was currently lounging; the great archon was sitting on the back of his steed, twisted to face the desk, sorting a pile of papers. Kaya realized with a small start that she didn’t know whether Ravnican archons were a single conjoined being or a pair of individuals who simply chose to never be apart for any reason. She had never seen Ezrim dismounted nor any other archon of Ravnica knocked from their partners in combat. If they were one creature, this office was a symbol of practical necessity, not one of consideration.





Archons are found all across the multiverse, and their biology varies from plane to plane.  They don’t usually discuss their biology with outsiders, so Kaya’s confusion is entirely understandable.





“But you’re a well-known problem-solver. The Orzhov have always spoken highly of your problem-solving abilities.”





Somehow, she doubted the “always” in that sentence. Kaya smiled thinly and said, “Thank you, sir.”





Understand that in this context “problem-solver” means “source of horrible violence.”





“Because of your position as a former guild leader, the guilds will view you as largely neutral in this situation. You had no known grudges against either the Simic Combine or House Dimir.”





“No, sir. I get on reasonably well with both guilds.”





Kaya won’t be considered as neutral in matters regarding the Orzhov, but it’s uncertain which way she’d be assumed to lean—overly favorable, or overly harsh.  Politics on Ravnica are serious business.  Not seeming to give one guild an advantage over another is practically a full-time job.





“I would like you to assume leadership of this investigation. You would have access to any resources you need, including my staff, and I believe you would need some sort of lever to remove Detective Proft from the case. He doesn’t let go of a puzzle once his interest has been aroused. While the assassin Etrata has been detained, we still don’t know who ordered the killing, or why, and she continues to insist that she has no memory of the deed.”





Picture Proft hissing and clinging to a filing cabinet while someone tries to remove him with a crowbar.  You’re welcome.





“Your neutrality is assumed. Your involvement could only help to redeem public opinion of the Planeswalkers who couldn’t save us when we needed them most.”





So there’s the carrot.  It’s a pity that he doesn’t really have a stick.





“No. It’s a complete sentence, and you know what it means. No, I won’t help you with this. I’ve done more than enough already. Thank you for your concern about my reputation.”





Kaya is very much at the end of her fucks reserve, and is not being given the time to build up more.  This isn’t the first time we’ve seen her talk back to something bigger than she is, but it’s probably one of the bluntest.





The sooner she was out of Ravnica, the better.





So Kaya is planning to split as soon as Teysa misses her deadline.





The Agency had been established to investigate crimes without the bias of guild affiliation tainting their discoveries. Criminals, whether proven or strongly suspected, were remanded to Azorius custody to be held in appropriate conditions.





This is a very solid justification for the Agency, especially with the guilds weakened and out of sorts after the Invasion.  If you’re Gruul, you don’t want the Boros to have any authority over you.  Ditto if you’re Izzet and it’s the Azorius.  Doing things this way lets them at least pretend neutrality.





“Everything seems to be in order,” said the lawmage finally. Three layers of security had looked over Proft’s paperwork, none of them finding any issues. At least this one was too new to the guild to have overlapped his tenure. People who remembered him dressed in their own colors tended to be even more insufferable when confronted with what they saw as him begging them for access. “You can go in.”





I am wildly curious about Proft’s time with the guild.  What did he do, how did they handle his endless need to understand things, why did he leave?  Given that he seems to have departed after the Invasion, who did he lose?





Etrata’s cell was the only one occupied in this block, leaving her entirely isolated, save for her guards, none of whom were likely to indulge her in conversation. She looked up at Proft’s approach, abandoning what looked like the rapt contemplation of a spider that was making its way across the wall.





Sufficient boredom can make anything seem fascinating, including a spider just going about its business.





“I suppose. Come to gloat, have you? The victor reveling in his conquest?”





“I want to,” he admitted. “It has brought me pleasure in the past, the gloating. Gloating is the glass of bumbat the soul consumes when it succeeds. But this time … there are too many things I still can’t explain. Too many little inconsistencies, too many unanswered questions. I know your reputation.”





The gloat is a major part of any heist, and many, many mysteries.  For Proft to want to gloat makes sense, even as a relatively pleasant fellow.





“My point would be, the people who know about you speak very highly of your skills. You’re supposedly one of the best that House Dimir has to offer, the cream of their crop, as it were. Please, for the sake of my unsettled thoughts, will you tell me why you chose to kill such a prominent target in such a public way? Not to mention the theatrics surrounding the body. You had plenty of time to commit the murder and make your escape, but you remained on the grounds even before the wards were raised to prevent your exit. That isn’t the work of a professional. Why commit such a grievous crime in such a manner and not make your escape while you could?”





Proft asks the questions the rest of us can’t.





Proft was unfazed. “How were you able to trick the verity circles during your interview? If they’ve been defeated, the guilds need to know.”





And then he asks the questions the rest of us should.  Verity circles are supposed to be unimpeachable.  But Etrata’s guilt is still in question.  So how is she doing that?





Kaya walked back to her rented room with her head down and her shoulders tight, hating the feeling of eyes on her skin, hating the feeling of isolation from a city that should have been hers, that had been hers for so long. Gods and monsters; she was ready to go. This place wasn’t her home anymore. Maybe it had never been her home in the first place.





“Gods and monsters” is an exclamation Kaya’s been heard to use before, and presumably sources back to her home plane.





“Master Planeswalker,” he said, once he was close enough to address her without shouting.





Much like “Syr” on Eldraine, or “Guildmaster” here on Ravnica, this is an ungendered use of the word.  Assume it’s a translation issue if you must, but he’s not insulting her.





Even as she inwardly winced at the address, Kaya supposed it made sense. She wasn’t a guildmaster anymore, and the normal honorifics for a former Orzhov guild leader didn’t apply to her, since she wasn’t dead, either. Addressing her without respect could have been taken as a grave insult, and in the absence of any other role on Ravnica, he had defaulted to the one he knew. It was the safest choice. She didn’t have to like it.





Kaya is a known assassin, a former guild leader, and a Planeswalker.  She needs to be spoken to with respect, but how to do that is a little squishy.





“Guildmaster Karlov requests your presence at the manor.”





Teysa squeaking in under the wire.





“She was right about that.” Another method of avoiding insulting her. She was so tired of Ravnican manners. When she was done here, maybe she could go to Kaldheim for a while, where no one was worried about insulting anyone else, unless it was with a fist to the face. Or Innistrad. Far less etiquette and propriety involved. “Well, thank you for finding me so quickly.”





Kaldheim is Tyvar’s home plane, and very Norse-mythology-inspired.  Feasting halls and endless brawls, giant beasts to fight and Valkyries to tell you how brave you were afterward.  Innistrad, on the other hand, is a Vincent Price film without the censors, and with a modern special effects budget.  Manners aren’t a big focus when there’s a vampire trying to chew your ass.  It says something about Kaya’s mental state that these are the places she’s thinking of as relaxing.





She produced a coin from her pocket and passed it to the courier, who surreptitiously checked the value before he made it disappear.





Orzhov.  He would have been direly insulted if she didn’t pay him, even if she only gave him the Ravnican equivalent of a penny, and for all that she’s thinking about heading somewhere that manners don’t matter as much, she’s still following the rules.





No one stopped her as she hurried through the streets to Karlov Manor, and she found the gates already unlocked for her, the wards having been adjusted to allow her passage. The walk up the driveway seemed like the most intolerable part of her journey, needlessly long, designed only to impress and intimidate. As if the manor weren’t impressive enough entirely on its own merits. The topiary alone would send most thieves running, and the building seemed to loom, watching every step she took.





We gave the walk up to the manor a full paragraph to invoke those 1970s murder mysteries where the house loomed horribly over the landscape and it took forever for the detectives to get inside.  Atmosphere matters!





Kaya continued onward into the house, which had been left unlocked for her arrival. She looked around, half expecting Teysa to be waiting for her, but saw no sign of the other woman, or of her staff. The manor was eerily quiet, with no one in attendance or rushing to announce her.





Okay, now this is lousy opsec, and Kaya is going to have words with Teysa when she finds her.





The door to Teysa’s private parlor stood slightly ajar. Kaya moved toward it, hesitating for an instant when she caught the scent of blood in the air. That hesitation was more than balanced by the speed with which she threw herself at the door and into the room beyond, where she stopped, clapping a hand over her mouth to contain the scream she could feel building in her chest, and simply stared.





Kaya has fought in multiple battles, and one multiplanar war.  She’s known something was wrong since she entered the building, and the smell of blood just confirmed everything she didn’t want to suspect.  This is a horrible cruelty toward a woman who’s already reeling.





Teysa was there, sprawled on the floor next to the desk where she received visitors. She had been waiting for Kaya: that much was clear. Her eyes were still open, staring blankly at the ceiling, and the shattered shaft of her walking stick protruded from her chest, slick with blood. More of that same blood stained her hands, where she had tried to pull the makeshift spear out before she bled to death.





There’s no blood in the card image that accompanies this moment, and I have to assume that’s because cards need to be acceptable for ages thirteen and up—meaning the parents of ages thirteen and up, who might well frown on that much blood on a Magic card.  If you really miss it, find me at a MagicCon, and I’ll take a red Sharpie to your cardboard.





Oh, and Teysa is dead, and that sucks.





Teysa was gone. Knees threatening to buckle and drop her to the floor, Kaya staggered into the room, heading for the body of her friend. Death wasn’t the end, not for the Orzhov, but Teysa, for all her entanglements with the dead, had always been one of the most vitally alive people Kaya knew. And all that was over now. Another friend gone. Another body to bury.





Kaya has lost too many people in very short order.  She’s hanging on by a thread, and probably only doing as well as she is because Teysa is Orzhov, and thus virtually guaranteed to come back.  I wanted to stress, though, that being a ghost is not the same as being alive; something has been lost, even if Teysa appears tomorrow.  At least Kaya will still be able to smack her for her shitty opsec.





Something crunched under Kaya’s foot, stopping her. She looked down. One of the elegant maiden statues Teysa kept on display in the parlor had been knocked over in whatever altercation happened here and lay in pieces. That felt like a desecration of Teysa’s space to accompany the desecration of her body, and looking at it seemed easier than looking at her friend’s body. Kaya knelt, beginning to collect the ceramic shards.





I needed an excuse to get Kaya to interact with the statue.  Seeing it as an insult to Teysa’s memory fit the bill.





A piece of paper was buried among the mess. Kaya frowned, setting what she’d gathered aside as she picked it up carefully then froze again, her chest tightening as the world narrowed to a single point. She could hear her heart hammering in her ears, the rushing of her blood like the sound of a distant sea, and if it hadn’t been for Teysa’s wards, she would have dropped straight through the floor, losing control of her phasing in the face of her panic.





Kaya, who is very much dealing with PTSD all through this story, is having a panic attack.  I love the image of Teysa’s wards holding her up as much as they were shutting her out.  Teysa is still supporting her, even now.





The writing was clearly Teysa’s. Kaya knew the little smear at the bottom of each line. The script, however …





The script was Phyrexian.





It all comes back to the Invasion, in the end.





Kaya breathed harder and harder, hand closing convulsively around the note and wrinkling it. She couldn’t leave. Teysa was dead, Teysa might have been working with Phyrexia, and she couldn’t leave. She had to go back to Ezrim. She had to tell him she was in this after all.





She always had been.





Kaya was foolish to think she could ever run away from Ravnica.  She has too many entanglements there.  And if Teysa was compromised, she needs to stay and take back her guild.





“I didn’t,” said Etrata.





Proft frowned. “But when you were questioned within the verity circle, you said you didn’t kill her.”





Hopping back to our other conversation already in progress.  The question: “how did you trick the verity circles?”  The answer is…complicated.





“Because I didn’t.” Etrata tilted her head back until it hit the wall. “I snuck into the party because House Dimir needed someone to be our eyes, and it seemed like an amusing evening. I had no targets. I had no assignments. I had a plate of those meat-filled pastries with the cheese on top. They were lovely.”





Teysa really did put together an incredible spread.





“Didn’t you get to try them? I’m sorry.” Etrata seemed to decide to stop toying with him then. She sighed and said, “If I killed her, I don’t remember it. I didn’t come there to kill anyone, and I don’t assassinate for free.”





“You didn’t …” Proft paused, mind whirling.





Etrata is a professional.  She doesn’t kill people without a contract in hand and money in her pockets.  For her to have killed Zegana for free would be an insult to her profession, and would also have interfered with getting more of those little pastries she liked so much.





Ravnican law was very clear: if mind control or magic had been used to force Etrata’s actions, she was no more culpable than a knife. She might be the weapon, but she wasn’t the killer. The case remained open. The puzzle remained unsolved.





One nice thing about Ravnica: we’ve been there enough that there is actually established Ravnican law, and this is one of those fun twists that makes sense for a place with mind-control magic.  You can’t take a knife to trial.  Looks like you can’t take Etrata, either.





“Will you help me clear your name?”





Etrata looked at him. “The guilds need their pound of flesh. There is no clearing my name.”





A very realistic approach.





“Swear you’ll help me,” said Proft insistently.





“You can’t fix this.”





“I am Alquist Proft, and I will risk my name to clear yours. Now swear.”





Etrata blinked, then frowned. “As much as I can, you have my word.”





I think this is the moment where it becomes truly clear that Proft cares more about solving the mystery than doing whatever the guilds say is “the right thing,” and may explain why he left the Senate in the first place.  He wants answers and solutions, not politics and strict legalities.





“Then come, we have work to do.” He made a few simple motions, twisting his fingers through the air, and the lock on her cell sprang open with a click. “Pff. Only a quadroanarchic theory-lock? They’re getting sloppy.” He straightened his cufflinks. “You’re a trained assassin. You can get out of here without being seen.”





…but he’s still a smug jerk sometimes, who thinks way too highly of his own skills.





Slowly, her frown became a smile. “And where am I going?”





“My home,” he said and gave her the address. “I’ll see you there.”





Etrata nodded before stepping out of the cell and melting into the shadows.





Yes, Proft, invite the Dimir assassin home for coffee, that never ends poorly, and your opsec isn’t even worse than Teysa’s.





Proft turned to go, fixing a look of irritation on his face. “I was promised a prisoner,” he said loudly, striding toward the door. “Not an empty cell.”





The chaos that followed would allow them both to make their exits.





One thing Proft knows how to do: set the fox among the chickens.  He’s creating enough chaos that Etrata will be able to get away, and while he might get verity circle-d, she’ll be free and he’ll be able to invoke the “can’t blame the knife” law.  So either he gets out clean to begin his investigation, or he assures her freedom.  Either way, a good day’s work.





Catch you for episode four!

seanan_mcguire: (Default)
2024-01-08 05:27 pm
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Monsters We Became, the DVD extras.

I am continuing The New Thing, as people seemed to enjoy it the first time.  As a note on today’s installment, my book tour begins tomorrow: these will not generally be posted the same day as story-drop, there just isn’t time.





So!  Welcome to the “DVD extras” for episode two of the Murders at Karlov Manor story, “Monsters We Became.”  This story is copyright Wizards of the Coast, although it was written by me, and can be found in its entirety here: https://magic.wizards.com/en/news/magic-story/episode-2-monsters-we-became





Please click the link, even if the story isn’t relevant to you.  Click-throughs are how Wizards knows that Story matters.





So what is this?  This is little excerpts of the story, with my thoughts on them, because, IDK, I thought it was funny.  I’ve also tried to include context for people new to Magic Story, to help you understand what the hell is going on.  If people continue to like it, I will probably continue.  If you don’t care about Magic Story, skip on over, although I’d still like it if you clicked.





And here we go!





The fascinating thing about this story was that it was in ten installments, which meant there was time to let things breathe and happen as they needed to happen, rather than (for the most part) moving faster than I would have preferred.  Pieces fell naturally into 5,000 word chunks, too, which was a gift from the outlining gods.





Kaya ran through the manor as swiftly as her legs could carry her. Teysa still caught up quickly, moving with a speed that Kaya knew would cost her later: for Teysa to be running alongside the much younger, fitter Planeswalker, she had to be drawing deep on her magical reserves. That sort of thing always came with a price.





Again, as someone with a walking disability—my left foot doesn’t always function as a food—I felt it was important to note that Teysa will pay for this tomorrow, but still isn’t hesitating to respond.  The “safer” choice would have been to follow at a slower pace, letting Kaya find and deal with the problem while Teysa refrained from hurting herself.  She really wants this party to go well.





“Well?” Teysa demanded. “Why are you all just standing around?”





“The door’s locked, ma’am,” said one of the servers. “Larysa’s gone looking for the key.”





I got to name somebody!  And wow was that a process, since there are a lot of characters on Ravnica, and I don’t remember all the tertiary characters who were mentioned once in a short story a decade ago.  But we got there.





Seeing that Teysa’s temper was hanging on by a thread, Kaya set a hand on her arm. “Easy,” she said. “I don’t need keys, not even in Karlov Manor.” She caught a flicker of something in Teysa’s eyes and paused. “Unless this door is warded against ghosts?”





“Much of the manor is, as a precaution,” said Teysa. “You might be able to come up through the floor, but even that would be a questionable approach.”





When your predecessor was literally responsible for murdering an entire ghost council, at your behest no less, you get cautious about people who can walk through walls.  It makes absolute sense for Teysa, who can talk to ghosts, to have set wards to prevent Kaya from walking through the walls as she pleases.  And Kaya is sensible enough to know that the wards are intended at least partially for her.





They were still standing there, waiting for Larysa to return, when Ezrim came galloping down the hall, the massive archon easily filling all available space. His mount’s long primary feathers swept household items and bric-a-brac off tables as he passed. “We heard the screams on the balcony,” he said. “It took me a moment to find a door that could accommodate me. What has happened here?”





You know someone’s sending him a bill for all the things he just broke.  But let us enjoy the image of a dude in armor riding a giant-ass bird down the hallway, scratching the floors and trashing the décor.





“If someone is hurt, or a crime was committed here, waiting is not in our best interests,” said Ezrim. He raised a foreleg, looking meaningfully from the door to Teysa as he waited for her acquiescence.





Teysa didn’t hesitate. She could always bill him later.





“Break it,” she said.





We only needed one acknowledgment that someone was going to get billed for the day’s events; two would have been overkill.  At the same time, we needed at least one, because this is Teysa Karlov; she’s going to get her money’s worth, no matter what that means.  Murder is less important than settling your debts.





Two heavy blows and the door snapped off its hinges, breaking clean in two as it fell inward. Kaya rushed forward, faster than Teysa now that the other woman wasn’t using magic to speed her steps. The servants hung back, waiting for the all-clear, while Ezrim, who would dearly love to have accompanied her if not for his size, paced in the hall outside.





Remembering where Ezrim could and couldn’t fit was a great exercise during the writing process.  At one point I built a little cardboard model of the manor, and used a Big Brother Pony as my archon stand-in.





Kaya appeared in the doorway, face grayish with pallor. “I’m fine,” she said. “Teysa, send someone to find Vannifar.”





Under other circumstances, Teysa might have reminded Kaya that she was no longer in charge; allowing a former guild leader to give her orders could undermine her authority in a dangerous way. The look on Kaya’s face stopped her cold.





How you know Shit Is Bad: Teysa allows Kaya to give her orders, despite their reversed positions.





“All of you, go,” she said, looking around at the servants. “Find me Vannifar of the Simic Combine and inform her that her presence is required. If she asks why, say only that I need to speak with her immediately.”





Vannifar and Zegana came to the party together.  Zegana, a traditionalist merfolk wizard, was previously the leader of the Simic Combine, before she was deposed by the more modernist Vannifar, an elf-ooze (seriously, she’s part jellyfish, it’s awesome).  They make a decent parallel to Kaya and Teysa in that they’re a former guild leader and her replacement.





Teysa stepped up next to her and froze, hand tightening on the handle of her cane until it looked like her fingers were going to break.





Personal experience: you can absolutely grip your cane so tightly that you hurt yourself.  It sucks, especially if you’re doing it in response to having already suffered another injury.  Teysa’s hand is going to hurt tomorrow.





Zegana of the Simic Combine was artfully arranged at the center of the pile. While there were signs of a struggle around the edges, there were none around her body; she was posed as prettily as a doll, her left hand raised to the level of her face, which was turned slightly to the side. If not for the fact that she so clearly wasn’t breathing, it would have looked like she was posing for a portrait of herself in repose, fins and hair arranged to their best possible advantage.





I had not seen the art when I wrote this description, but I did a remarkably good job of describing it, and I am pleased with myself.  This has been my moment of smugness.  Also, while not all merfolk have hair, some images of Zegana definitely implied it, so it’s been referenced here.





Our first victim.  Poor Zegana.  Oh, the Simic Combine is gonna be pissed.





“She’s dead,” said Teysa needlessly, and Kaya nodded in silent agreement. There were no visible wounds or signs of foul play, but they were of the Orzhov; they knew death when it was presented to them.





Welcome to the Orzhov.  We’ll teach you how to do accounting and how to recognize dead stuff.





The coats around Zegana’s body were a seeming mismatch, expensive fabrics and cheap linens overlapping with a carelessness that looked almost strange, given the precision of Zegana’s posing.





This is another way of highlighting how unusual this party is: Teysa invited everyone who could reasonably expect an invitation, regardless of socioeconomic status.  So some people are wearing very cheap clothing, and others are going to be much fancier.





“A flower …” said Kaya, bending farther down. “A black iris. Did you use black irises in any of the floral arrangements downstairs?” If Zegana had grabbed hold of a bouquet as she was falling, maybe that could tell them where she’d been killed.





But no: the scream had come from this room. This small, unremarkable, locked room. There hadn’t been time for Zegana to be killed elsewhere in the manor and then moved, especially not with the way she’d been arranged. Kaya realized how foolish her question was even before she saw Teysa shaking her head.





“The body has been moved” is such a common trope in mysteries that it seemed important to eliminate the possibility as quickly as possible, and this was a way to do it in-character, while also playing our first clue token.  Our board state is evolving!





“I tried to avoid arrangements that would strike people outside the guild as funereal or remind them of the Golgari in any way,” said Teysa. “It meant I lost one of our signature colors, but it was worth it for the reactions to the décor. No lilies, no black irises, no mourner’s stars.”





Okay, so we’re not even mentioning the Golgari if we can help it.  The Golgari Swarm is the black/green guild of life and death: they handle food production and composting, garbage disposal and corpse disposal.  The Planeswalker Vraska was (or is) their most recent leader, but fell to Phyrexia during the Invasion, and led the Golgari in an assault against the rest of the city.  They are, understandably, not super popular right now.





Kaya stepped into the hall, where she found not Vannifar but a cluster of Agency detectives and Ezrim. The archon was standing, wings half-mantled, as he glared at Aurelia. Aurelia saw Kaya and turned away from him, waving one hand in a dismissive gesture.





Aurelia and Ezrim are not going to be braiding each other’s hair any time soon.  They both have wings, and so the body language can get pretty avian when they’re butting heads.





There you are,” she said. “Vannifar is coming, and Ezrim’s people are locking down the building. They say Teysa has forbidden anyone to leave the manor grounds. Something has happened.”





“Yes,” said Kaya. There was no point in lying.





“It was inappropriate not to summon the ranking legionnaire immediately.”





Traditionally, the guilds have been the final word on Ravnica, and as guild leader of the Boros Legion, Aurelia isn’t wrong to expect to be summoned.  She’s a bit wrong to think she can challenge another guild leader in her own home, but everyone makes mistakes.





Teysa, stepping up beside Kaya, lifted an eyebrow. Kaya glanced at her. The expected explosion, however, did not materialize.





“I’ve been encouraging the house staff to show initiative,” said Teysa. “I’ll have to find out who looked at the situation and correctly intuited a lockdown as my next order. They deserve a bonus for their excellent predictive skills, and a scolding for their arrogance.”





Translation: I’m not taking responsibility, but you don’t get to yell at my staff for doing what I would have wanted them to do.





“So there is a reason to lock down the building?” asked Aurelia. “My people are helping with the lockdown, but they,” she waved a dismissive hand at Ezrim and the detectives, “have no business being involved. They need to let the professionals handle whatever’s happening. What is happening, Teysa?”





So Aurelia doesn’t think of the Agency as professionals.  That’s going to be fun.





“I would prefer to wait for Vannifar before saying anything; you know as well as I do that the walls have ears.” Teysa folded both hands over the top of her cane, and Kaya realized the other woman had positioned herself such that between the two of them, they completely blocked off access to the room behind them. Clever, and easily done.





Teysa is nothing if not strategic.





Footsteps approached down the hall, accompanied by the soft swishing sound of protoplasm brushing against the floor. Everyone assembled turned, watching the approach of Vannifar of the Simic. Three lower-ranked members of the Combine accompanied their leader, who was frowning, looking distinctly unamused.





And with that, the pissed off jelly-elf enters the scene.





“Teysa, what is the meaning of this?” she asked. “Why did you summon me like a common criminal? Why are the Azorius and the Boros telling my people that we’re not allowed to leave?”





“I was hoping to do this in a less open location,” said Teysa. “Would you be willing to step into the library?”





“No. You summon me without explanation, and then you try to delay offering up the same? I’m sorry, but whatever you have to say, you say it here and now.”





Teysa frowned, hands tightening again atop her cane. “Then Vannifar, it is with the deepest of regrets that I inform you that Zegana of the Simic Combine has been killed.”





Teysa was at least trying to be kind, or diplomatic, about the situation.  It’s not her fault that she wasn’t allowed to be.  Although to be fair, we don’t know what’s been going on downstairs, or what Vannifar may have heard before she got up to the hall where everyone was waiting.





“There’s a dangerous killer on the loose!” Aurelia shouted. “This is not a time for amateur detective work. The Legion will take over from here. The guilds will handle this, as we always have.”





It’s natural for Aurelia to feel threatened by the Agency.  Faith in the guilds is unlikely to be at an all-time high in the aftermath of an actual invasion, and the Agency is actively stepping on areas that would normally be handled by the Boros.





The grand balcony where the guests of honor had been acknowledged ran all the way along one wall of the ballroom, tall glass doors standing open. The sky outside no longer lit up with colored fire, and the sounds drifting from below were very different from the unfettered celebration that had been going on when first she went inside. Walking to the edge, she looked down to see the partygoers standing in long, looping lines, each one ending at a member of the Senate and a glowing verity circle. They had cast their spells with admirable speed, making Kaya wonder if they hadn’t been preparing for something to go wrong tonight. Boros legionnaires stood near the casting mages, protecting them from interference.





The Azorius Senate is the blue/white guild of law and regulation.  They work closely with the Boros: think Law & Order, where you have the police and the lawyers working side by side.  Verity circles are an Azorius creation, magical workings which prevent the people they enclose from lying to the mage controlling the spell.  An Azorius verity circle is largely considered a path to an unimpeachable testimony.





And it didn’t take a genius to look at the guest list for tonight’s celebration and see that trouble was all but guaranteed. With eight of the ten guilds represented—she hadn’t seen anyone from House Dimir, and the Golgari Swarm was similarly absent—the chances of rough edges scraping against one another were incredibly high.





So I guess that confirms who the “useless guilds” are, in Teysa’s estimation, if they’re the ones who didn’t get invitations.  And yeah, eight out of ten guilds, with an open bar, is basically saying “let’s throw a riot and call it a celebration.”





 She frowned, scanning the crowd again. Eight of the ten … but she hadn’t seen many Rakdos tonight, had she? Only Judith, glaringly visible in her black and red leathers.





Judith, who had vanished before the killing.





Judith, who has never been one to shy away from carnage, but is definitely smart enough not to openly kill a guild leader.





Barrier wards had been deployed inside the scene, forming lines of protective magic impenetrable to anyone but an authorized investigator.





Basically magical police tape.





The Agency detectives who were already inside were clustered in one corner, all of them looking frustrated and annoyed. Kellan was virtually vibrating with the desire to help the various Azorius members as they tore the room apart, searching every crack and crevice for clues of what had happened here. Kaya winced. Teysa was going to kill them for what they’d done to her wallpaper.





Teysa’s going to kill them, and then Teysa’s going to bill them.  At ruinous rates, no less.





“I saw the verity circles lighting up in the courtyard below,” said Kaya. “With that sort of speed and efficacy, it might seem like the Azorius were planning for trouble.”





“A party at Karlov Manor, with all the guilds invited to celebrate the Agency and a Planeswalker?” Aurelia’s lip curled. “The invitations might as well have said ‘trouble guaranteed.’ Guilds Azorius and Boros both came ready for something to need our attentions.”





This may be the only time we see Aurelia and Kaya agree on something.





“Warleader, with the exception of the people in this room, guildmasters Teysa and Vannifar, and Chief Ezrim, everyone has been questioned,” said the Azorius, anxiously. “Even Grand Arbiter Lavinia has allowed herself to be interrogated. She sent me to ask you to agree to the same. We must all be above reproach.”





Lavinia is the Azorius guild leader.





The woman stepped back, almost stumbling, and lifted her hands, murmuring the incantation to call her circle into existence. It snapped up around both Kaya and Aurelia, something for which Kaya was obscurely grateful. With a guildmaster inside the circle, hopefully the questions would be restricted to ones that were relevant to the situation. It would have been all too easy for a lawmage who had suffered personal losses in the invasion to ask a few more … personal questions before allowing the circle to dispel. The verity circle couldn’t compel speech, but someone who was caught off guard might say more than they intended.





Aurelia being there means the lawmage can’t start asking questions about the Invasion, or prodding into Kaya’s role in the assault on New Phyrexia.  I hate that Kaya has to be grateful for that, but she’s not wrong to be.





The Azorius dropped the circle. “With your permission, Legionnaire, I’ll speak to the investigators?”





“Yes, yes,” said Aurelia, waving her off to begin casting her verity circles on the other occupants of the room.





Aurelia’s permission, not Ezrim’s.  Rude.





“Your guilds did plan this,” said Kaya, suspicions confirmed by Aurelia’s easy acceptance of her role here.





“Were you away from Ravnica so long that you forgot how things work?” asked Aurelia, looking back to her with one eyebrow raised. “There have been changes, yes, but the core of the city remains as it has always been, as it will always be. The Azorius keep the law; the Boros enforce it. A group of amateurs playing at protection will never displace us.”





Kaya isn’t originally from Ravnica, but accepting that she’s from another plane entirely is still a little bit of a stretch.  Remember that we’ve accepted the multiverse, while its occupants haven’t always.  For Aurelia, the guilds are the culmination of all civilization, the higher order toward which all things must inevitably bend.





Kaya glared. “The guilds aren’t everything.”





“Did you feel that way when you led the Orzhov? If you did, it’s no wonder they replaced you at the first opportunity. The guilds are Ravnica.”





“Well, then, Ravnica, do you have any idea what happened here? Or are you as clueless as the rest of us?”





I just love this bit of dialog.  Kaya snottily calling Aurelia “Ravnica” makes me smile every time I read it.





Before Aurelia could answer, someone behind the pair cleared their throat. Both women turned. A human man stood in the doorway, skin a few shades lighter than Kaya’s, hair dark on top but graying at the temples, dressed in a long azure coat. A few of the Azorius who had already been released from the verity circles shot him sour looks. He paid them no mind, attention fixed on Kaya and Aurelia.





“I believe I may have some idea of what happened here,” he said, as calmly as if he were requesting a cup of tea.





Not all grand entrances need to be super dramatic.  Sometimes staying calm is the deeper drama.





He didn’t have an invitation,” said the Azorius mage who had been casting the verity circles, her tone tight and unhappy. “I would have noticed his name on the list.”





Given the party’s focus on honoring the Agency, this is a little odd.  It’s more likely he declined his invitation, and the guest list didn’t include him because he’d already said he was going to do something more interesting, like trimming his toenails and solving cold cases from a hundred years ago.





“I’m sorry. Did I not say? I’m Alquist Proft. Some people call me ‘the great detective Proft,’ and I have some skill in this arena.” He moved closer to Zegana’s body and crouched low to the floor, his eyes flicking rapidly from one aspect of the scene to the next. For all their apparent discomfort, none of the Azorius members in the room objected, while the Agency detectives who had been waiting for the opportunity to assist visibly relaxed, clearly trusting the man. Kaya looked at him with new interest.





Our great detective has arrived!  Time to be smug and insightful, and catch all the clues in the world.  Right after finishing this story, I went and did a full re-watch of Elementary, because I wasn’t ready to stop sharing my head with a detective figure.





“In that case … including the flower in her hand, which we can interpret as being representative of the Simic in this specific instance, she has been arranged such that the sign of each guild is visible on the coats beneath her, and a pattern has been formed.”





Because the guilds are so important to Ravnica, those fortunate enough to belong to one of them tend to wear their sigils on their clothing, often quite prominently.  It’s like wearing brand name clothing, only moreso.  It tells people you can, as well as informing them of your loyalties and position in the world.





“Zegana, and coats,” said Kaya dutifully, searching for the pattern Proft had mentioned. Then she blinked, shifting to the side to get a different angle. No matter how she stood, the Dimir logo failed to appear. “I don’t see Dimir,” she said. “But there aren’t any Dimir in attendance, so that makes sense.”





“This design incorporates all ten guild seals,” said Proft, indicating a panel pattern which occurred, in various degrees of folded-over, on several of the coats. “The Golgari are likewise absent from the invite list, but their seal is visible several times—see the way these buckles form the mandibles? I would wager that, if you move her hand, a folded pattern greatly resembling the Dimir seal will have been covered by the position of her arm.”





I want the fabric he’s describing here.





Kaya shook her head. “That’s a lot of trouble to go through. I can’t believe I didn’t see that,” she said.





“You’ve also failed to spot the one member of House Dimir in attendance.”





Kaya startled, ready to object, only to find Proft already looking at her with an earnest lack of judgment. He wasn’t criticizing: he was describing the situation as he saw it.





“Who?” she asked.





Proft smiled.





It’s important that Proft not come off as an asshole, or like he’s trying to be smug: he’s genuinely describing the world he sees, and enjoying the chance to bring someone along for a few moments.  He is, at this point in the story, very much a Holmes searching for his Watson.  The living rubber duck who can influence the deductions by giving him someone he can talk to.





Although Proft had somehow suspected and followed his suspicions back to their source. Kaya eyed him speculatively as they descended the stairs to the main floor. He didn’t seem to notice. She wasn’t fooled. Only a few minutes with him had been enough to illustrate that he noticed everything, however small or inconsequential it might seem.





Kaya is smart enough to know that a man who notices everything is going to notice her watching him while they walk.





“Where is she?” asked Kaya. “I didn’t see anyone wearing Dimir colors.”





“Did you really think a Dimir agent would make their presence so apparent? I might not have seen her, had she not been taking such exquisite care to avoid interaction with members of the Selesnya Conclave. Given that she was wearing the colors of their guild, they should have been her closest companions, not a reason to step aside.”





Proft has already used “she” to describe the presumed Dimir attendee; Kaya is just following his lead.  But at least he’s explained why no one noticed the Dimir, and why he caught sight of her, being as ridiculously observant as he is.





“Oh,” said Kaya, scanning the crowd with new eyes. She had fallen so quickly back into the Ravnican way of thinking, where no one would wear the colors of a guild they weren’t affiliated with unless they were looking for trouble.





Under normal circumstances, you’re probably not going to get harassed for wearing black and white together while not belonging to the Orzhov.  Doing it at a guild party, however, implies association and could cause issues for the guilds, which means it’s definitely going to cause problems for you.





No reason, save for the lack of any guild logo visible on her person. It was a jarring omission, given the precision of the rest of her attire. Makes sense, Kaya thought. There were no laws against wearing another guild’s colors. Wearing their shield, on the other hand, could come with consequences.





Colors, fine, sigil, outside of patterns like the one mentioned before, which incorporate all the seals and are mostly used for jacket linings and the like, going to get you kicked in the head by people who don’t like outsiders cosplaying as insiders.





“Miss Etrata,” said Proft, taking a step toward the woman. “I’m afraid we need to speak with you. Please come with me now.”





Etrata is a vampire assassin and master spy of House Dimir.  She’s known to infiltrate other guilds for fun, and she doesn’t get caught.  This is incredibly sloppy of her.





The woman whipped around, lips drawing back in a hiss which revealed her impressive vampiric incisors. Her entire demeanor changed in that instant, going from bored socialite to cornered predator. Casting a glance at Kaya, she clearly marked the Planeswalker as the greater threat. Charging straight for Proft, she knocked the investigator to the ground and began to cut a straight line through the crowd, heading for the hedge maze.





And down goes Proft!  I do love how physically ineffectual he is—he’s never dedicated himself to any sort of physical art, preferring to focus on the mind.  I also love that we have a hedge maze in play.  Nothing like a good old-fashioned hedge maze for a murder mystery.





“Try not to lose sight of her—I’ll do what I can to help from here,” said Proft, pushing himself into a sitting position without rising from the ground.





Not physical, but capable of helping in some way from his location on the floor.





Kaya was fast. Etrata, however, was faster, and that, in addition to her head start, put her more than halfway to the hedge maze when Kaya began gaining ground, largely by dint of turning herself intangible to avoid dodging around partygoers. Charging straight through them was more efficient.





Kaya is a physical fighter, and she doesn’t depend entirely on her magic to get things done.  Etrata, on the other hand, is a physical master, and depends on speed and stealth for her survival.  It’s natural that she’d be faster.  So Kaya’s going with what works for her: she turns ghost and runs straight through anything that gets in her way.





Still, Etrata was going to beat her to the maze, no question—at least until the world abruptly inverted itself around her, gray cobblestone and gathered revelers being replaced by columns of towering blue light. They were no longer racing toward the hedge maze: instead, Etrata was running down an alleyway that Kaya knew all too well, deep in the heart of Orzhov territory.





…okay, this is new…





She was within ten feet of the vampire when the white landscape collapsed around them and Etrata plowed directly into Kellan. The young Agency investigator looked surprised, even with clasped arms around the runaway Dimir. She struggled and snarled, but he shook his head, not letting go. He was still holding her when Kaya ran up to the pair of them.





New, but apparently helpful, as it’s herded the runaway vampire straight into Kellan, letting him do his best impersonation of a pair of handcuffs.  Boy’s lucky he didn’t get bitten.





“What was that?” she asked.





“That was me,” said a winded voice, from behind her. She turned. Proft, clearly exhausted but back up on his feet, was staggering through the semi-dispersed crowd to join them. A further look told her he wasn’t injured, just exhausted.





I used the word “exhausted”  twice in two sentences, I’m so ashamed.  Don’t look at me.





“What kind of magic is that?”





“I make what’s in here become out there, and I can recreate anything I’ve ever seen,'” he said, tapping his temple as he looked past her to where Etrata struggled to escape from Kellan. “Everything all right, young man?”





Well, that’s a fun new sort of illusion-casting, even if it apparently takes it out of him.





Members of the Azorius guild were already beginning to converge on their position, with Lavinia at the lead of the largest cluster. Kellan tightened his grip, jaw jutting out briefly in stubborn determination. Proft stepped forward, setting a hand gently on his arm.





“This is not the time to stand our ground,” he said. “They found nothing; we found a possible culprit. They didn’t assist in the chase; you captured her. The Agency doesn’t need the glory if we can have the satisfaction of knowing that without us, none of this would have been possible.”





Proft is clearly learning to play the politics of his position, if he understands how to manage the guilds this skillfully.  Still, good call on his part.  Alienating the Azorius could cause a lot of problems for the Agency in general, and for himself and Kellan in specific.  This way, everyone saves face.





Kellan released Etrata, standing next to Kaya and Proft as she was swiftly apprehended again by the waiting Azorius. The three of them remained where they were, watching as Etrata was hauled away.





Well, that was nice and easy, wasn’t it!  One murder, one suspect, one arrest.  We’re done here, and the next eight stories will be a pleasant walking tour of the post-war Ravnica.  I can’t wait to see the Farmer’s Market.  I—oh, wait.  It’s Murders at Karlov Manor, isn’t it?





See you soon, I guess.

seanan_mcguire: (Default)
2023-12-30 09:39 pm

Ghosts of Our Past, the DVD extras.

I am trying A New Thing. 





Specifically, I am trying to write “DVD extras” for episode one of the Murders at Karlov Manor story, “Ghost of Our Past.”  This story is copyright Wizards of the Coast, although it was written by me, and can be found in its entirety here: https://magic.wizards.com/en/news/magic-story/episode-1-ghosts-of-our-past





Please click the link, even if the story isn’t relevant to you.  Click-throughs are how Wizards knows that Story matters.





So what is this?  This is little excerpts of the story, with my thoughts on them, because, IDK, I thought it was funny.  I’ve also tried to include context for people new to Magic Story, to help you understand what the hell is going on.  If people like it, I may continue.  If you don’t care about Magic Story, skip on over.





And here we go!





It’s always exciting to get approached by Wizards of the Coast to write for Magic Story.  I love the team I get to work with, and as a daughter of the fanfic mines, I love feeling like I’m part of something bigger than myself.  Whether it’s a side story or a main story, the request is thrilling.  So when I was asked to write the main story for Murders at Karlov Manor, I was delighted to agree.  I was even more delighted when I learned that this would be a) a murder mystery, and b) the first ten-episode main story.





The sky over Karlov Manor danced with a dizzying array of colors, brought to life by shimmering cascades of magic. The Orzhov had purchased every Izzet pyrowork in the Tenth District, creating a profligate display of power and plenty.





Ravnica is one of the most fleshed-out and beloved Magic settings, with more affectionate fans than even Dominaria, Magic’s original setting.  So writing anything set here was going to require me to acknowledge the Plane’s character as quickly as possible.  Obviously, we’re spending a lot of time with the Orzhov Syndicate in a story that’s set in the home of one of their higher-ups, and if you want fireworks, well, you go to the Izzet League, the red-blue Guild of blowing stuff up real good.  As a Magic player, I’m mostly an Izzet girl these days.  Getting both Guilds into the first two sentences mattered to me.





Ravnica is safe now: we do not need to worry and conserve for wartime. It was a calculated expenditure, and every burst of colors or illusionary blossoms falling from the sky reminded the people living in the shadow of the Orzhov Syndicate who their saviors were.





This establishes both that we’re post-Phyrexian Invasion, without coming out and stating it, and that the Guilds are claiming the credit for the Plane’s survival.  That’s important.





A few servers in toned-down versions of the more elaborate uniforms worn by those working the interior walked back and forth with trays of equally less elaborate starters, sharing the rare largess of the guild with the less fortunate.





The Orzhov Syndicate is the black-white Guild of finance and usury.  They believe that all money belongs to them, and they want you in their debt as much as possible.  Having them giving things away, even it’s if only cheap appetizers, establishes quickly what an unusual situation this is.





Teysa, newest head of the Syndicate, stood on the manor’s highest balcony, watching the gathering throng and sipping from a glass of strong coffee laced with bumbat.





Last time we saw Teysa Karlov, she was Kaya’s second-in-command, not the head of the Guild.  So this is a change in her station, and quickly establishing that she’s comfortable in her new position.  Bumbat is a Ravnican drink, and of course we want to include as many Ravnican details as possible.





Soundless as ever, Kaya stepped up next to her, stopping when she reached the rail.





I was overjoyed when I found out I got to write Kaya again.  She was part of the strike team in Phyrexia: All Will Be One, and I enjoyed her immensely.  More, picking her up again so soon gave me a sense of continuity, and I didn’t have to cast around for her character.





Her glance downward was more calculating than Teysa’s proprietary appraisal: where Teysa looked like she was measuring the value of the people below them, Kaya looked like she was assessing how long it would take them all to escape should things go wrong.





And this is why Kaya was never going to be the forever-leader of the Syndicate.  Her focus is in the wrong places.





Teysa slanted her a sidelong glance, eyes raking along the length of the barely presentable Planeswalker’s form.





Kaya is still a Planeswalker, unlike so many others.  Again, this was important to establish quickly, and didn’t necessarily need to be stated aloud.





“But you are a miserly host,” Kaya protested without rancor. “Or at least a calculated one. Every zib you spend on this gala will come back to you a golden zino, or you’re not the person who outmaneuvered me and seized the reins while my back was turned.”





Ravnican currency.  And how Teysa took control.





Teysa smiled. “I missed you. You’ve always seen me so clearly.”





“Clarity gets easier with distance.”





“Yes, and you were distant when the invasion came to Ravnica.” Teysa’s smile sharpened like the knife it was. “You owe me this night, Kaya. No matter how far you’ve traveled, you’re Orzhov enough to pay your debts. When Ravnica needed you, you weren’t here.”





Ah, the crux of Kaya’s presence is revealed: she wasn’t on Ravnica when the Invasion arrived, and because the locals consider her one of their own, this is a problem.  She’s being blamed for it in a way unfamiliar Planeswalkers aren’t.  But that means she may also find a bit of forgiveness among the current anti-Planeswalker sentiment.  Always easier to forgive your own.





“If I’d been here instead of defending the Multiverse, neither of us would be here now!” snapped Kaya. “Don’t you dare act like I stopped caring about Ravnica because I couldn’t be here. I was”—her voice faltered, turning thick in her throat, and she glanced down at her feet—”I was doing my best.”





The Strike Team failed.





“Yes, and tonight, you do your best for me,” said Teysa. “The Agency has helped us to control and contain the chaos that followed the … unpleasantness. Without them, we’d have far more than two useless guilds on our hands. All ten might have been gutted by the invaders, and then what would have become of our plane? So tonight, you smile when I say smile, and you bow when I say bow, and you remember your debts to the Orzhov, if you don’t want to remember your debts to me.”





So we’ve broken two Guilds in the Invasion, but which two?  And who is this mysterious ‘Agency’ that Teysa’s talking about?  Let’s see if we can find out.





“If you faint because you’re too stubborn to eat, your debts remain unpaid,” said Teysa. “And even if you’re too stubborn to enjoy the evening, I oversaw the menu, and I refuse to miss the strudel.” She walked past Kaya to the door, leaning heavily on her walking cane. Clearly expecting obedience, she didn’t look back.





Teysa has a bad leg, and her disability has always been a key part of her character.  As someone who walks with a cane, it was important to me that we mention her disability quickly and without any judgement—it’s part of who she is, and that’s all that matters.  Also, any strudel Teysa chose for her table would be amazing.





Neither of them gave Kaya a second glance, even as she dropped her symbolic coin into the plate held by the one on the left.





The Orzhov charges their members for everything, from using a door to using the bathroom.  Most of the party is free, but Teysa and Kaya were talking in an off-limits area, and of course Kaya is expected to pay if she wants to leave.





Teysa nodded to each as she passed, her small, cool smile never wavering. Kaya knew that smile. Teysa called it “number twenty-four: you are honored by my attentions.”





Teysa is calculating in all things, even her affection.





Not every guild prized social acumen the way the Orzhov or Simic did, but even the Izzet and Gruul had their public speakers, and those had been the members chosen to represent them at what was clearly being treated as the social event of the season.





More Guilds.  The Simic are the blue-green Guild of science and experimentation, while the Gruul are the red-green Guild of personal freedom and big smashy monsters.





Kaya was abstractly surprised not to see Ral Zarek, who she would have expected to find representing his guild. Perhaps it was considered unfashionable to invite a Planeswalker, unless you had them properly leashed.





Ral is the current head of the Izzet Syndicate, and a red-blue Planeswalker who specializes in lightning magic and, yes, big explosions.  Much like Teysa, Wizards had a guest list of people they wanted at the party, and it was a long one.  I wasn’t really cramming people in who didn’t need to be there, I didn’t have the word count for it.





Through it all, Teysa guided Kaya, pulling her effortlessly through the tiers of society until she reached the innermost ring. It had formed around the great form of Ezrim, the massive archon having occupied the center of the courtyard, where he was apparently deep in conversation with Lavinia, current head of the Azorius Senate.





The Azorius are the blue-white Guild of law and government—which is not, oddly enough, the cops.  And an archon is a sort of mounted knight, larger than human-size, never seen without their steed.  The inclusion of Ezrim meant I got to quiz my story leads on archon biology, which was very satisfying for me, and somewhat frazzling for them.





Kaya seized the opportunity to duck away, moving toward a server with a small tray of bacon-wrapped asparagus spears and neatly plucking one from the assortment. The server, who wore Orzhov colors, looked at her with awe and a small measure of fear.





“You’re her,” he said. “Our former leader. The Planeswalker.”





Planeswalkers are terrifying, now that people know they exist.





Kaya didn’t resist as Teysa pulled her toward Tolsimir and Aurelia, who were apparently deep in a conversation about the absent Dimir. Judith stood nearby, shamelessly eavesdropping as she sipped from a flute of something pale and sparkling, a cruelly amused spark in her eyes. She was dressed in black and red, as always, standing out sharply against the more elegantly attired crowd.





More Ravnican notables.  Tolsimir represents the Selesnya Conclave, the green-white Guild of growth and nature.  He’s not their guild leader, but their actual guild leader isn’t very mobile, so he stands in.  Aurelia is the head of the Boros Legion, the red-white Guild of authority and peacekeeping—think the Ravnican police.  And Judith is a high-ranking member of the Cult of Rakdos, the red-black Guild of hedonism and performance.





As Teysa approached, Tolsimir was saying sharply to Aurelia, “It’s naive to think that Lazav is dead. That man will outlive us all. I don’t know what he’s planning, but he’s planning something. Teysa, tell her Lazav isn’t dead.”





Lazav is (or was?) the guild leader of House Dimir, the Guild of shadowy deals, conspiracies, and assassinations.  He’s a shapeshifter, and so determining his death borders on impossible.  But it seems Dimir may be one of the two “useless guilds” Teysa referred to earlier.





“As a fellow guild leader, I would be overstepping to attempt to summon his spirit without better cause than my own curiosity,” said Teysa smoothly. “I can, however, confirm that I haven’t seen him among the departed, although it’s been very busy, with all the spirits of the recently dead trying to settle their affairs. So few of them can afford the service.”





Like most Orzhov, Teysa can speak to and command ghosts.  By saying she hasn’t summoned Lazav’s spirit because of their equal social positions, she’s excusing herself from the argument of whether or not he’s dead, and possibly implying that the Dimir helped her seize control of her Guild.





“Yes, the risk of bankruptcy is plainly very near indeed.” She flicked a hand in a dismissive gesture, brushing the topic aside as she inserted herself into the discussion. “But I see you’ve brought your trophy of the evening. Hello, Kaya. How have you been? Started any invasions recently? Were you aware that whenever you’re in the city, all the guilds activate our crisis management divisions?”





Judith is a very classic mean girl.  If she didn’t always wear red and black, she’d look amazing in pink.  Get in, loser.  We’re going slaughtering.





“Ravnicans died,” said Judith, levity gone.





Judith is called “the Scourge Diva,” and people get hurt in her performances.  She’s being a little hypocritical here.





“So did Planeswalkers,” said Kaya. “I lost friends in that fight, same as you did. Not only to death, either. Ravnica doesn’t grieve alone.”





Planeswalkers died during the Phyrexian Invasion—Lukka, Tamiyo (although it’s an exaggeration to call Lukka a “friend”).  More Planeswalkers were compleated, and were lost in a different sense.  Kaya is basically dealing with a whopping serving of survivor’s guilt and PTSD right now, and is not taking Judith’s shit.  Nor should she!





“You do keep things ticking away by the numbers,” said Tomik, appearing at Teysa’s other elbow.





Judith’s smile returned, more assured now. “Oh, look,” she said. “Three leaders of the Syndicate in a line. Which one do you suppose balances the books best? Or—I’m sorry, Tomik. Is it Izzet now, for you?”





“My husband’s guild is not my own,” said Tomik stiffly. “Teysa, we’re needed on the grand balcony.”





Tomik was leader of the Orzhov before Kaya was.  His husband, Ral, is the aforementioned leader of the Izzet.  Judith is being incredibly insulting with her insinuations here, and is lucky neither Kaya nor Tomik didn’t deck her.  Teysa doesn’t deck people.  Teysa quietly, pleasantly bankrupts them.





Tomik, at least, seemed to understand Kaya’s discomfort: how could he not, when Ral was one of those who grieved the losses Ravnica would never know, the lives lost, the sparks extinguished, all to feed Phyrexia’s endless hunger?





Being married to a Planeswalker has left Tomik a little more understanding of Kaya’s situation than most people.





Teysa began to climb the stairs, leaning more heavily on her cane. Tomik stepped back, unable to assist his superior without it looking like a comment on her fitness, even as her hand on Kaya’s shoulder gripped tighter, using the other woman for stability as much as anything else. Kaya glanced at her.





“Is it hurting you?”





“No,” said Teysa. “Stairs just grow more challenging as I get older. Nothing worth fretting about. Here!”





Many mobility impairments get more severe with age.  Teysa is completely competent and able to perform her duties, but stairs are becoming more and more of a challenge.





The applause died down. Kaya stepped back. Teysa smiled at the courtyard once more. “But perhaps even more importantly, tonight we honor the members of the Ravnican Agency of Magicological Investigations.”





This is a new organization, formed during the Invasion, and still a relative mystery to readers both old and new.  You have as much information right now as anybody else.





Laughter rippled through the crowd. Teysa, who had acquired a flute of kasarda from a passing server, offered him a smirking salute, taking the ribbing with good spirits.





Karsada is another Ravnican beverage, and something to be savored.





“Many of you were present last month, when a Gruul god broke loose of guild control and wreaked havoc across the Ninth District. Anzrag could have continued his rampage for days, had we been reliant on the guilds for immediate support. But the quick thinking and actions of Investigator Kellan and his team brought the rampage to a halt, and the god has been properly contained within an evidence capsule. Kellan, please approach.”





Kellan is a relatively new character, first introduced in the Wilds of Eldraine and now popping up all over the place, thanks to the Omenpaths.  The half-fae son of the Planeswalker Oko, he has a gift for getting into trouble—and, apparently, for apprehending Gruul gods, which is no small feat.  He’s growing up quickly, our Kellan!





“Ral—”





“Ral wasn’t on New Phyrexia. Ral didn’t see how bad it was going to be. Jace …” She shuddered, shaking her head. “For weeks, I saw him every time I closed my eyes. He fought as hard as he could, but he lost. And because of that, we all lost.”





Jace fell to Phyrexia.  Kaya had to watch.  Jace Beleran was the living Guildpact of Ravnica for a time, and is well-known to all Ravnican notables.





Halfway down the stairs, she passed Kellan, now smiling uncertainly at Zegana and Vannifar as they fixed him with too-sharp eyes, taking his measure. They looked ruffled and unhappy, as if he had interrupted something by coming too close to them.





Kaya knew the pair had been on poor terms since Vannifar unseated her predecessor. Seeing them here together was odd.





Zegana was the former head of the Simic, and has been replaced by Vannifar.  Vannifar is classified as an “elf ooze,” having self-mutated until she’s become the first known elf-jellyfish hybrid in the Multiverse.





“Are you quite sure you’re not that detective Proft everyone’s been talking about?” Zegana asked.





Now that’s a new name…





Kellan took her arm with visible relief, and the pair descended to ground level, where—somehow, impossibly—Teysa was waiting next to the buffet, her attention fixed on the gaudily dressed goblin as intently as a cat might fixate on a bird.





“—payment,” she was saying, as the pair approached.





The goblin looked nervous. “I acquired my invitation through legitimate means.”





Krenko is a well-known figure on Ravnica, and a legitimate business goblin.  Teysa is probably just being mean.  She’s good at that.





She would have said more, but a ruckus broke out above them, catching everyone’s attention. On the balcony, Ezrim watched impassively as three members of Teysa’s security dragged away a shouting centaur dressed in the colors of the Gruul Clans. The centaur was clearly enraged, struggling to break free.





Ever try to arm-wrestle a centaur?  I just enjoy the image of this little fight.





Kaya turned away from the scene, focusing on a distressed Kellan. “Nothing ever really changes, does it?” she asked. “It puts on a new coat and calls itself remade, but it’s all the same under the surface.”





Ravnica Remastered comes out next week.  I am very funny.





The sky was beautiful, although the ongoing fireworks blocked the stars. She would have liked to see the stars. She had always liked the Ravnican stars. She leaned against the wall, closing her eyes.





As both a writer of the lore and a reader of the lore, I like thinking about how different things often are for Planeswalkers.  Different constellations, different ways of doing things, different honey and different butterflies.  They don’t just travel between countries: they travel between worlds, and they’re always a little out of place.  I dunno.  It’s just something I enjoy focusing on.





Unlike some of the people she cared about, her spark still burned as bright as it ever had and would reach across the Blind Eternities to carry her wherever she wanted to go.





Because she didn’t lose her spark in the aftermath of the Invasion, Kaya is still able to Planeswalk at will, and cross the Blind Eternities with a thought.





She could return to Kaldheim, see how Tyvar was adjusting to his new limitations, or head for Dominaria, or Innistrad, or Alara—there were no limits. She didn’t have to stay here.





Pretty sure there was a drinking game centering on how long it would take me to mention Tyvar in this story.  He’s not here, which is a pity.  He would have enjoyed the party, and driven Teysa up a tree by refusing to put on a shirt.





She felt herself begin to reach, desire becoming reality, and stopped, opening her eyes and digging her heels into the balcony. Teysa might make her point in the worst possible ways, but she was also right: when Ravnica needed her most, Kaya had allowed her own sense of what mattered to take her away. If she’d stayed, she might have been able to shape the Orzhov into more of a force for good. If she’d refused her position on the strike team so someone else could hold it, maybe they would have been successful. There was no way of knowing, but if she’d stayed here, she might have changed everything.





Kaya has a lot of guilt to deal with, and a lot of it centers on not stopping the Invasion.  Really, I don’t think Kaya was the weak point on the Strike Team, like, at all.  There were a lot of better choices that could have been made.  She did her part efficiently, effectively, and well.  She just wasn’t enough to bring them to victory.





“I understand. This is a lot to deal with, even for me, and I know the invasion hurt you as much as it hurt us, but I’m glad I found you.” Teysa took a deep, oddly unsteady breath. “There’s something I need to tell you. Something important. And I needed to catch you alone.”





“We were alone before.”





“Not really.” Teysa waved a hand. “Before the gala began, there were people lurking to make sure I didn’t need anything. We needed to be alone.”





“All right. What is it?”





Teysa has a secret.  Wonder what it is?





Teysa started to reply as a scream rang out from inside the manor, drowning out her words and shattering the moment.





Kaya didn’t pause to think before running toward the sound. This time, if Ravnica needed her, she wouldn’t let them down.





Poor Kaya.  Bruised and exhausted, but still a hero.  I’m not sure she ever won’t be.

seanan_mcguire: (Default)
2023-12-28 09:47 pm

2023 Hogswatch winners!

Our winners have been chosen, and are…





Day one: Sile, comment #129, has won a set of blue dice! No yellow.
Day two: Danielle Collins, comment #90, has won a copy of Square3!
Day three: Debbie, comment #94, has won a copy of Mislaid in Parts Half-Known!
Day four: DavidK44, comment #28, has won some paper products!
Day five: Emily Edwards, comment #77, has won a copy of Sleep No More!
Day six: Pope Lizbet, comment #53, has won a copy of The Innocent Sleep!
Day seven: C.L. McCollum, comment #39, has won a copy of The Shadow of Spindrift House!
Day eight: Violet Methyl, comment #25, has won a copy of Unbreakable!
Day nine: Mike, comment #105, has won a set of Toby Daye promo pins!
Day ten: KT, comment #48, has won a copy of Apocalypse Scenarios!
Day eleven: Gray, comment #7, has won a copy of Backpacking Through Bedlam!
Day twelve: Candice Bridgette, comment #44, has won a copy of Stars Fall Home!





And finally for this year:





Day thirteen: Ros, comment #74, has won a copy of Laughter at the Academy!





If you’ve won, please email through the website contact form by Monday, January 8th at noon Pacific. Please include your physical mailing address, the name you entered under, and the name of the prize you won. If you won a book, please specify whether you want it personalized or just signed.





As always, this is your only notification. I will not be emailing people, or contacting them directly in any way. If you don’t claim your prize, it goes back into the abyss to wait for its next escape opportunity.





All 2023 giveaway posts are now officially closed.





Congrats to all the winners, and Happy Hogswatch!

seanan_mcguire: (Default)
2023-12-27 07:15 pm

On the thirteenth day of Hogswatch, your Seanan gave away...





…a copy of Laughter at the Academy!





Hello, lovely people and terrifying couch gremlins, and welcome to the Thirteen Days of Hogswatch, the game where the points are made up but the rules really do matter.  This is our thirteenth giveaway for 2023, somewhat later than normal, but still happening, and I hope you’re all excited!  Here are a few things you should know:





1. Every post will have its own prize, and its own rules.  This is to filter out people linked here from the “hey, free stuff!” blogs, who are less interested in our prizes than they are in the fact that they don’t cost anything.
2. Unclaimed prizes will not be redistributed, they will be returned to my office to think about what they did.
3. A kind soul has volunteered to pay international postage for winners! When entering, please tell me whether you’re inside or outside the US, but if you’re outside the US, your postage will be covered.
4. All posts automatically mirror to Dreamwidth.  For RNG reasons, comments left on Dreamwidth do not count as entries; you must enter via the root post on my blog (seananmcguire.com/blog) if you want to be eligible to win





So here.  We.  GO!





Our thirteenth prize this year is a copy of Laughter at the Academy, my first short story collection! To enter…





1. Comment on this post.
2. Name a short story that really made an impression on you.
3. If you are outside the US/Canada, tell me so.





All winners will be selected at 12PT on December 28th.  So now, as the sages say…





…GAME ON!

seanan_mcguire: (Default)
2023-12-27 07:14 pm

On the twelfth day of Hogswatch, your Seanan gave away...





…a copy of Stars Fall Home!





Hello, lovely people and terrifying couch gremlins, and welcome to the Thirteen Days of Hogswatch, the game where the points are made up but the rules really do matter.  This is our twelfth giveaway for 2023, somewhat later than normal, but still happening, and I hope you’re all excited!  Here are a few things you should know:





1. Every post will have its own prize, and its own rules.  This is to filter out people linked here from the “hey, free stuff!” blogs, who are less interested in our prizes than they are in the fact that they don’t cost anything.
2. Unclaimed prizes will not be redistributed, they will be returned to my office to think about what they did.
3. A kind soul has volunteered to pay international postage for winners! When entering, please tell me whether you’re inside or outside the US, but if you’re outside the US, your postage will be covered.
4. All posts automatically mirror to Dreamwidth.  For RNG reasons, comments left on Dreamwidth do not count as entries; you must enter via the root post on my blog (seananmcguire.com/blog) if you want to be eligible to win





So here.  We.  GO!





Our twelfth prize this year is a copy of Stars Fall Home, my first full solo album! To enter…





1. Comment on this post.
2. What is your favorite song?
3. If you are outside the US/Canada, tell me so.





All winners will be selected at 12PT on December 28th.  So now, as the sages say…





…GAME ON!

seanan_mcguire: (Default)
2023-12-24 01:43 am

On the eleventh day of Hogswatch, your Seanan gave away...

…a copy of Backpacking Through Bedlam!





Hello, lovely people and terrifying couch gremlins, and welcome to the Thirteen Days of Hogswatch, the game where the points are made up but the rules really do matter.  This is our eleventh giveaway for 2023, somewhat later than normal, but still happening, and I hope you’re all excited!  Here are a few things you should know:





1. Every post will have its own prize, and its own rules.  This is to filter out people linked here from the “hey, free stuff!” blogs, who are less interested in our prizes than they are in the fact that they don’t cost anything.
2. Unclaimed prizes will not be redistributed, they will be returned to my office to think about what they did.
3. A kind soul has volunteered to pay international postage for winners! When entering, please tell me whether you’re inside or outside the US, but if you’re outside the US, your postage will be covered.
4. All posts automatically mirror to Dreamwidth.  For RNG reasons, comments left on Dreamwidth do not count as entries; you must enter via the root post on my blog (seananmcguire.com/blog) if you want to be eligible to win





So here.  We.  GO!





Our eleventh prize this year is a copy of Backpacking Through Bedlam! To enter…





1. Comment on this post.
2. What is your favorite cryptid?
3. If you are outside the US/Canada, tell me so.





All winners will be selected at 12PT on December 28th.  So now, as the sages say…





…GAME ON!

seanan_mcguire: (Default)
2023-12-24 01:42 am

On the tenth day of Hogswatch, your Seanan gave away...

…a copy of Apocalypse Scenarios, written as Mira Grant!





Hello, lovely people and terrifying couch gremlins, and welcome to the Thirteen Days of Hogswatch, the game where the points are made up but the rules really do matter.  This is our tenth giveaway for 2023, somewhat later than normal, but still happening, and I hope you’re all excited!  Here are a few things you should know:





1. Every post will have its own prize, and its own rules.  This is to filter out people linked here from the “hey, free stuff!” blogs, who are less interested in our prizes than they are in the fact that they don’t cost anything.
2. Unclaimed prizes will not be redistributed, they will be returned to my office to think about what they did.
3. A kind soul has volunteered to pay international postage for winners! When entering, please tell me whether you’re inside or outside the US, but if you’re outside the US, your postage will be covered.
4. All posts automatically mirror to Dreamwidth.  For RNG reasons, comments left on Dreamwidth do not count as entries; you must enter via the root post on my blog (seananmcguire.com/blog) if you want to be eligible to win





So here.  We.  GO!





Our tenth prize this year is a copy of the sold-out collection, Apocalypse Scenarios! To enter…





1. Comment on this post.
2. What’s your favorite way to end the world?
3. If you are outside the US/Canada, tell me so.





All winners will be selected at 12PT on December 28th.  So now, as the sages say…





…GAME ON!

seanan_mcguire: (Default)
2023-12-22 07:01 am

On the ninth day of Hogswatch, your Seanan gave away...

…a set of October Daye promo pins!





Hello, lovely people and terrifying couch gremlins, and welcome to the Thirteen Days of Hogswatch, the game where the points are made up but the rules really do matter.  This is our ninth giveaway for 2023, somewhat later than normal, but still happening, and I hope you’re all excited!  Here are a few things you should know:





1. Every post will have its own prize, and its own rules.  This is to filter out people linked here from the “hey, free stuff!” blogs, who are less interested in our prizes than they are in the fact that they don’t cost anything.
2. Unclaimed prizes will not be redistributed, they will be returned to my office to think about what they did.
3. A kind soul has volunteered to pay international postage for winners! When entering, please tell me whether you’re inside or outside the US, but if you’re outside the US, your postage will be covered.
4. All posts automatically mirror to Dreamwidth.  For RNG reasons, comments left on Dreamwidth do not count as entries; you must enter via the root post on my blog (seananmcguire.com/blog) if you want to be eligible to win





So here.  We.  GO!





Our ninth prize this year is a set of the enamel pins made to promote the October Daye books! To enter…





1. Comment on this post.
2. Tell me what you like to do with enamel pins.
3. If you are outside the US/Canada, tell me so.





All winners will be selected at 12PT on December 28th.  So now, as the sages say…





…GAME ON!

seanan_mcguire: (Default)
2023-12-22 06:59 am

On the eighth day of Hogswatch, your Seanan gave away...

…a copy of Unbreakable, by Mira Grant!





Hello, lovely people and terrifying couch gremlins, and welcome to the Thirteen Days of Hogswatch, the game where the points are made up but the rules really do matter.  This is our seventh giveaway for 2023, somewhat later than normal, but still happening, and I hope you’re all excited!  Here are a few things you should know:





1. Every post will have its own prize, and its own rules.  This is to filter out people linked here from the “hey, free stuff!” blogs, who are less interested in our prizes than they are in the fact that they don’t cost anything.
2. Unclaimed prizes will not be redistributed, they will be returned to my office to think about what they did.
3. A kind soul has volunteered to pay international postage for winners! When entering, please tell me whether you’re inside or outside the US, but if you’re outside the US, your postage will be covered.
4. All posts automatically mirror to Dreamwidth.  For RNG reasons, comments left on Dreamwidth do not count as entries; you must enter via the root post on my blog (seananmcguire.com/blog) if you want to be eligible to win





So here.  We.  GO!





Our eighth prize this year is a copy of Unbreakable, as Mira Grant! To enter…





1. Comment on this post.
2. Name your favorite magical girl or superhero team.
3. If you are outside the US/Canada, tell me so.





All winners will be selected at 12PT on December 28th.  So now, as the sages say…





…GAME ON!

seanan_mcguire: (Default)
2023-12-20 06:00 am

On the seventh day of Hogswatch, your Seanan gave away...

Hello, lovely people and terrifying couch gremlins, and welcome to the Thirteen Days of Hogswatch, the game where the points are made up but the rules really do matter.  This is our seventh giveaway for 2023, somewhat later than normal, but still happening, and I hope you’re all excited!  Here are a few things you should know:





1. Every post will have its own prize, and its own rules.  This is to filter out people linked here from the “hey, free stuff!” blogs, who are less interested in our prizes than they are in the fact that they don’t cost anything.
2. Unclaimed prizes will not be redistributed, they will be returned to my office to think about what they did.
3. A kind soul has volunteered to pay international postage for winners! When entering, please tell me whether you’re inside or outside the US, but if you’re outside the US, your postage will be covered.
4. All posts automatically mirror to Dreamwidth.  For RNG reasons, comments left on Dreamwidth do not count as entries; you must enter via the root post on my blog (seananmcguire.com/blog) if you want to be eligible to win.





So here.  We.  GO!





Our seventh prize this year is a copy of The Shadow of Spindrift House, as Mira Grant! To enter…





1. Comment on this post.
2. What is your favorite opening line to a story?
3. If you are outside the US/Canada, tell me so.





All winners will be selected at 12PT on December 28th.  So now, as the sages say…





…GAME ON!

seanan_mcguire: (Default)
2023-12-19 05:37 am

On the sixth day of Hogswatch, your Seanan gave away...

Hello, lovely people and terrifying couch gremlins, and welcome to the Thirteen Days of Hogswatch, the game where the points are made up but the rules really do matter.  This is our sixth giveaway for 2023, somewhat later than normal, but still happening, and I hope you’re all excited!  Here are a few things you should know:





1. Every post will have its own prize, and its own rules.  This is to filter out people linked here from the “hey, free stuff!” blogs, who are less interested in our prizes than they are in the fact that they don’t cost anything.
2. Unclaimed prizes will not be redistributed, they will be returned to my office to think about what they did.
3. A kind soul has volunteered to pay international postage for winners! When entering, please tell me whether you’re inside or outside the US, but if you’re outside the US, your postage will be covered.
4. All posts automatically mirror to Dreamwidth.  For RNG reasons, comments left on Dreamwidth do not count as entries; you must enter via the root post on my blog (seananmcguire.com/blog) if you want to be eligible to win.





So here.  We.  GO!





Our sixth prize this year is a copy of The Innocent Sleep (come on, you all saw this coming)! To enter…





1. Comment on this post.
2. Who is your favorite Toby side character?
3. If you are outside the US/Canada, tell me so.





All winners will be selected at 12PT on December 28th.  So now, as the sages say…





…GAME ON!

seanan_mcguire: (Default)
2023-12-17 07:42 pm

On the fifth day of Hogswatch, your Seanan gave away...

…a copy of Sleep No More!





Hello, lovely people and terrifying couch gremlins, and welcome to the Thirteen Days of Hogswatch, the game where the points are made up but the rules really do matter.  This is our fifth giveaway for 2023, somewhat later than normal, but still happening, and I hope you’re all excited!  Here are a few things you should know:





1. Every post will have its own prize, and its own rules.  This is to filter out people linked here from the “hey, free stuff!” blogs, who are less interested in our prizes than they are in the fact that they don’t cost anything.
2. Unclaimed prizes will not be redistributed, they will be returned to my office to think about what they did.
3. A kind soul has volunteered to pay international postage for winners! When entering, please tell me whether you’re inside or outside the US, but if you’re outside the US, your postage will be covered.
4. All posts automatically mirror to Dreamwidth.  For RNG reasons, comments left on Dreamwidth do not count as entries; you must enter via the root post on my blog (seananmcguire.com/blog) if you want to be eligible to win.





So here.  We.  GO!





Our fifth prize this year is a copy of Sleep No More! To enter…





1. Comment on this post.
2. Where did you first encounter October Daye?
3. If you are outside the US/Canada, tell me so.





All winners will be selected at 12PT on December 28th.  So now, as the sages say…





…GAME ON!

seanan_mcguire: (Default)
2023-12-17 07:39 pm

On the fourth day of Hogswatch, your Seanan gave away...

…an envelope of nifty paper products! Specifically, a copy of the Girl in the Green Silk Gown comic, and a copy of the Skeleton Song chapbook.





Hello, lovely people and terrifying couch gremlins, and welcome to the Thirteen Days of Hogswatch, the game where the points are made up but the rules really do matter.  This is our third giveaway for 2023, somewhat later than normal, but still happening, and I hope you’re all excited!  Here are a few things you should know:





1. Every post will have its own prize, and its own rules.  This is to filter out people linked here from the “hey, free stuff!” blogs, who are less interested in our prizes than they are in the fact that they don’t cost anything.
2. Unclaimed prizes will not be redistributed, they will be returned to my office to think about what they did.
3. A kind soul has volunteered to pay international postage for winners! When entering, please tell me whether you’re inside or outside the US, but if you’re outside the US, your postage will be covered.
4. All posts automatically mirror to Dreamwidth.  For RNG reasons, comments left on Dreamwidth do not count as entries; you must enter via the root post on my blog (seananmcguire.com/blog) if you want to be eligible to win.





So here.  We.  GO!





Our four prize this year is a few out-of-print, available only through giveaways chapbooks. To enter…





1. Comment on this post.
2. Who is your favorite fictional ghost?
3. If you are outside the US/Canada, tell me so.





All winners will be selected at 12PT on December 28th.  So now, as the sages say…





…GAME ON!

seanan_mcguire: (Default)
2023-12-15 07:31 pm

On the third day of Hogswatch, your Seanan gave away...

…a copy of Mislaid in Parts Half-Known!





Hello, lovely people and terrifying couch gremlins, and welcome to the Thirteen Days of Hogswatch, the game where the points are made up but the rules really do matter.  This is our third giveaway for 2023, somewhat later than normal, but still happening, and I hope you’re all excited!  Here are a few things you should know:





1. Every post will have its own prize, and its own rules.  This is to filter out people linked here from the “hey, free stuff!” blogs, who are less interested in our prizes than they are in the fact that they don’t cost anything.
2. Unclaimed prizes will not be redistributed, they will be returned to my office to think about what they did.
3. A kind soul has volunteered to pay international postage for winners! When entering, please tell me whether you’re inside or outside the US, but if you’re outside the US, your postage will be covered.
4. All posts automatically mirror to Dreamwidth.  For RNG reasons, comments left on Dreamwidth do not count as entries; you must enter via the root post on my blog (seananmcguire.com/blog) if you want to be eligible to win.





So here.  We.  GO!





Our third prize this year is a copy Mislaid in Parts Half-Known, the upcoming Wayward Children novella. This book has not yet been released. To enter…





1. Comment on this post.
2. What is your favorite portal fantasy?
3. If you are outside the US/Canada, tell me so.





All winners will be selected at 12PT on December 28th.  So now, as the sages say…





…GAME ON!

seanan_mcguire: (Default)
2023-12-14 06:29 pm

On the second day of Hogswatch, your Seanan gave away...

…a copy of Square3 by Mira Grant!





Hello, lovely people and terrifying couch gremlins, and welcome to the Thirteen Days of Hogswatch, the game where the points are made up but the rules really do matter.  This is our second giveaway for 2023, somewhat later than normal, but still happening, and I hope you’re all excited!  Here are a few things you should know:





1. Every post will have its own prize, and its own rules.  This is to filter out people linked here from the “hey, free stuff!” blogs, who are less interested in our prizes than they are in the fact that they don’t cost anything.
2. Unclaimed prizes will not be redistributed, they will be returned to my office to think about what they did.
3. A kind soul has volunteered to pay international postage for winners! When entering, please tell me whether you’re inside or outside the US, but if you’re outside the US, your postage will be covered.
4. All posts automatically mirror to Dreamwidth.  For RNG reasons, comments left on Dreamwidth do not count as entries; you must enter via the root post on my blog (seananmcguire.com/blog) if you want to be eligible to win.





So here.  We.  GO!





Our second prize this year is a copy of the limited edition Square3 novella, published under my Mira Grant byline. This is very out of print.





1. Comment on this post.
2. Name your favorite kaiju.
3. If you are outside the US/Canada, tell me so.





All winners will be selected at 12PT on December 28th.  So now, as the sages say…





…GAME ON!

seanan_mcguire: (Default)
2023-12-13 10:32 pm

On the first day of Hogswatch, your Seanan gave away...

…a hand selected, unmatched dice set drawn from the cauldrons!





Hello, lovely people and terrifying couch gremlins, and welcome to the Thirteen Days of Hogswatch, the game where the points are made up but the rules really do matter.  This is our first giveaway for 2023, somewhat later than normal, but still happening, and I hope you’re all excited!  Here are a few things you should know:





1. Every post will have its own prize, and its own rules.  This is to filter out people linked here from the “hey, free stuff!” blogs, who are less interested in our prizes than they are in the fact that they don’t cost anything.
2. Unclaimed prizes will not be redistributed, they will be returned to my office to think about what they did.
3. I cannot afford international postage.  If you are outside the US/Canada, you must state so in your entry.  If your name is drawn, you will be asked to pay postage. Sorry about that.
4. All posts automatically mirror to Dreamwidth.  For RNG reasons, comments left on Dreamwidth do not count as entries; you must enter via the root post on my blog (seananmcguire.com/blog) if you want to be eligible to win.





So here.  We.  GO!





Our first prize this year is a set of dice that I will select from my cauldrons of random dice.  It will come with a dice bag.  It will definitely not match.  It will also come with a signed bookplate, so you can identify where the dice came from.





1. Comment on this post.
2. Tell me your favorite color, and also what color you absolutely do not want me to include in your bag.
3. If you are outside the US/Canada, tell me so.





All winners will be selected at 12PT on December 28th.  So now, as the sages say…





…GAME ON!

seanan_mcguire: (Default)
2023-09-05 08:53 pm

Discussion post for SLEEP NO MORE.

To celebrate the release of Sleep No More, here. Have an open thread to discuss the book. Judging by the comments I’m seeing, some of you have had time, and I’d really, really rather book discussion (sometimes including spoilers) didn’t crop up on other posts.





THERE WILL BE SPOILERS.





Seriously. If anyone comments here at all, THERE WILL BE SPOILERS. So please don’t read and then yell at me because you encountered spoilers. You were warned. (I will not reply to every comment; I call partial comment amnesty. But I may well join some of the discussion, or answer questions or whatnot.) I will be DELETING all comments containing spoilers which have been left on other posts. No one gets to spoil people here without a label.





This discussion post includes the novella, “Candles and Starlight,” which was released along with the hardcover and eBook editions of Sleep No More.  It is not included with the audio edition.





So c’mon.  Tell us what you thought!